DOOM
Alejandro May 28, 2016 @ 2:24pm
Permanent corpses?
Does anyone know if there´s some kind of console command or something to prevent corpes from disappearing? I want the floor to be covered by death and feel like I have the performance for it,
Last edited by Alejandro; May 28, 2016 @ 2:24pm
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Showing 16-22 of 22 comments
BluLem0n Sep 10, 2020 @ 12:28pm 
Originally posted by 🚹Henry Stickmin🚹:
Originally posted by AbstractVG:
There's a mod that worked up until the last update called Doom Legacy Mod. It unlocked a lot of console commands, some of which made it so you could keep most corpses that have gibbed. All glory killed demons stayed, all bits of gore (gibs) stayed, and organs stayed. Unfortunately, as I previously stated, it no longer works and the person that made the mod has been silent for a few months.

I would link the mod but do not want to break the rules. Just seach online for LegacyMod v6.67 infogram

Just for the hell of it here are some of the commands that used to work:


goreGUI
Gore_NeverFadeAndRemove
Breakable_NofadeAndRemove
dp_DeadRemoveDemonTime
ai_MaxCorpses
Corpse_OptimizationStartTime
CorpseManager_MaxEntities
Gore_MaxLivingGoreEnts
Af_ShowBodies
Corpse_UseEntityPool
G_EntityPoolMode

THANK YOU

Sure thing.
I found a newer mod that does the same thing for Doom 2016 and the creator also has a version for Doom Eternal. Check out Keep The Dead for both games on Moddb :duke:

Edit: It's the same mod but brought over to Moddb by some other guy who has used it to make one for Doom Eternal. I have not tested the Moddb files for 2016 but it should work all the same. Doom Eternal works great but I have had it crash when I had time to attempt a full Master Level about half way through it.
Last edited by BluLem0n; Sep 10, 2020 @ 12:33pm
prototype81 Sep 10, 2020 @ 6:06pm 
Originally posted by Rabid Urko:
Originally posted by Mcz:

What a load of BS, most games and hardware today can easily support permanent corpses, most of us are not playing on 486. Thx rjg for the fix :)

There must have been a valid reason why it wasnt set to corpses stay by the devs.

Dont worry that guy doesnt know what he's talking about. Corpses and debris disappear in 99.9% of games. Most games don't even keep debris for more than a few seconds.
McFlash Sep 12, 2020 @ 3:18am 
On nexusmods you can find also a body stay mod ("keep the dead") - for both Doom games.
Last edited by McFlash; Sep 12, 2020 @ 3:23am
BluLem0n Sep 12, 2020 @ 11:01am 
Originally posted by prototype81:
Originally posted by Rabid Urko:

There must have been a valid reason why it wasnt set to corpses stay by the devs.

Dont worry that guy doesnt know what he's talking about. Corpses and debris disappear in 99.9% of games. Most games don't even keep debris for more than a few seconds.

They disappear in most games to keep performance smooth. Most dev's worry that if gamers are given the option to increase lifetime of decals and corpses, etc, the gamers won't realize higher values degrade performance for some hardware and will blame the dev's for an un-optimized experience.
Skankhunt42 Sep 20, 2020 @ 12:16pm 
They had to keep the performance more or less in line with the xbone and ps4. The Nintendo port can be considered an afterthought.
furbleburble Sep 20, 2020 @ 4:29pm 
Originally posted by AbstractVG:
Originally posted by prototype81:

Dont worry that guy doesnt know what he's talking about. Corpses and debris disappear in 99.9% of games. Most games don't even keep debris for more than a few seconds.

They disappear in most games to keep performance smooth. Most dev's worry that if gamers are given the option to increase lifetime of decals and corpses, etc, the gamers won't realize higher values degrade performance for some hardware and will blame the dev's for an un-optimized experience.

And rightfully so! Gamers are the reason story-integrated tutorials exist and instruction manuals are almost entirely a thing of the past. And people still complain about a lack of adequate explanation even when a thorough explanation exists in game. Not understanding is one thing, but blaming the devs for your own ignorance is absurd.

Devs: RTFM
Gamers: What's a manual?
Luzilyo Sep 21, 2020 @ 11:17am 
well regarding permanent corpses, there's two ways to do this that i can see.

1. as soon as an enemy dies, have some arbitrary timer of like 10 seconds or whatever count down and as soon as that countdown reaches 0, all the body parts are frozen in place and become part of the environment.
1.1 body parts still block shots and prevent players from walking through them. this could lead to maneuvering issues and might even prevent you from continuing with the game if enough bodies end up in a location where they block you from going forward.
1.2 body parts are reduced to pure textures and you will be able to walk and shoot through them. this would make things just look like ♥♥♥♥.
2. all corpses will always be influenced by physics, can be pushed around, moved by explosions, etc. then you have to make sure that there will never be too many demons per level to keep the game playable for people with regular pc's instead of literally ♥♥♥♥♥♥♥ nasa supercomputer or whatever. so you have to either make the levels much smaller or much more empty.

tough choice, all those options are ♥♥♥♥. gg unlucky.
Last edited by Luzilyo; Sep 21, 2020 @ 11:19am
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Date Posted: May 28, 2016 @ 2:24pm
Posts: 22