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Agreed. Even the undead commandos are tough on Nightmare at first, but once you can kill them quickly they're not much of a problem. EVERY enemy is a threat on Nightmare, but some are certainly worse than others.
anyway use bfg as you want (its live saver) game provide you lot of ammo.you dont need this weapon on bosses at all
and no they dont lead and you never want to move irregularly vs them. if you do, you will move back where they shot from time to time. You just want to keep moving sideways when they shoot you.
Did they change the way the AI works, as well? I seem to get flanked or surrounded more often now, too.
i can't give you a source stating specific changes, but i've noticed a few big changes with certain enemies.
Imps- Better tracking
Posessed Soldiers- Better tracking
Hell Knights- Will run in front of your path and cut you off
Mancubus- Much better tracking. Will almost always hit you if you keep strafing in one direction.
Barons of Hell- Same as Hell Knights- will run in front of you and their energy ball attack has much better tracking
Revenants- This one is a little harder to be certain of, but it does seem like they have better tracking with their rockets now.
I't also seems to me the enemies retreat more often now than they used to; it makes the berserker powerup a lot less effective when the enemies all scatter when you pick it up.
i noticed this too. not big deal since you op anyway( i dont count ultra-nightmare as dificulity mode for me).i would rather see mode where you are not actualy op and healthdrops are very rare .instead of 1 death and end