Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You would SUFFER on some classic Doom levels =D
Remember level 11 of Plutonia, "Hunted"?
SUFFER!!!
What the...
!!!!
The 3D map doesn't seem to show me the location of keycards.
Not sure what else to say. I could play through it again to remember exactly where it is.
To be fair some of those levels sucked.
Also I was stuck trying to find either of the keys for hours- it was so boring I almost quit. It turned out to be in the most innocuous place - on a random corpse's vest that I missed 20 times because the body doesn't look very unique and there are corpses everywhere.
Let me spell this out for you, random internet person from four years ago.
Smart AI, Variety of enemies and attack patterns, Creative puzzles = good challenges in video games.
Lack of tutorials, Confusing level design, Dull puzzle = laziness and oversight by the developers. And yes, it is developers' fault.
The reason that this post get resurrected from time to time is because people keep searching for solution to this idiotic puzzle which shows exactly what I'm talking about.