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Hell Knights and Revenants require 3, Mancubus requires 6 I think, and the Baron of Hell requires 5. I don't know what requires 7 yet, nothing I think.
Also in doom 1-2 it was useless except for swag or imps
It's one thing I think this Doom does well too, making the enemies react to your attacks, since you can interrupt them as well.
Spectres[doom.wikia.com] were worse when I played as a kid.
This is something that I really like about doom, I remember that the archvile had one of the least pain chance because I hardly never got them in pain state... Btw, in this new doom monsters get stunned too, so they've pain chance, I can't remember if doom 3 monsters had it tho...
Monsters you did not want to saw: Barons and Hell Knights would claw you apart since they had a low pain chance when hit. Arachnotrons were suicide to charge. Mancubus was almost impossible to land melee hits on due to Doom's strange hitbox behavior. Source ports of Doom will allow it, but not the original Doom2.exe. Same for the Spider Mastermind. Speaking of... trying to saw that or the Cyberdemon was flat out asking to die.
Doom3's chainsaw does not require fuel. You could saw what you wanted, when you wanted, and it's VERY effective if employed properly. Aiming for the head of a monster spawning in - especially a powerful one like an Archvile - can quickly dispatch it before it can attack you. It's also very effective against tentacle soldiers. Just charge the soldier, duck right before he attacks, and shove the saw up his crotch. Do it right and you'll take zero damage and own the soldier. Pinkies tend to be a problem trying to saw because they kick your view angles around a lot though it can be done. Hell Knights are not good to try to saw. They smack you around pretty easily, and Zsecs will fill you full of bullets before you can get the saw on them.