DOOM
sponska May 19, 2016 @ 10:43am
How much replay value is there?
I don't want to spend 60 bucks on a 20 hour game, even if those 20 hours are fantastic. When I buy a game for 60 bucks, I expect atleast 100 hours of playtime. So can this game deliver those 100 hours of enjoyable playtime with it's replayable campaign and user created maps?

As a comparision: I have over 300 hours in Portal 2 although the campaign is only a few hours long. Most of my playtime comes from user created levels. Can Doom do this, too?
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Showing 1-13 of 13 comments
Kyso4ek May 19, 2016 @ 10:50am 
You do the campaign on nightmare which is around 10-13 hours. Then you play MP and do the ultra nightmare 1 life playthrougs until you nail it. There i also snapshot. There isnt too much of replay value but i will be definately busy with the game until i beat ultra nightmare and after that i will still play the same single player ultra nightmare and snapshot/ MP. it makes the game completely diffirent when health armor ammo and upgrades matter ALOT

you havent truly finished the game until you beat it on ultra nightmare and it is a challenge. Monsters in DOOM are scary. but when you re playing with load save they really arent
Last edited by Kyso4ek; May 19, 2016 @ 10:54am
TheSoloist May 19, 2016 @ 10:54am 
There's snapmaps, so definitely potential for hundreds of hours. whether there will be enough user-created maps is a different question.

Strict SP play will give you a good 40-50 hours(story run, achievement hunting, ultra nightmare run) IMO.
Invictus May 19, 2016 @ 10:58am 
I don't want to spend 60 bucks on a 20 hour game, even if those 20 hours are fantastic. When I buy a game for 60 bucks, I expect atleast 100 hours of playtime. So can this game deliver those 100 hours of enjoyable playtime with it's replayable campaign and user created maps?

As a comparision: I have over 300 hours in Portal 2 although the campaign is only a few hours long. Most of my playtime comes from user created levels. Can Doom do this, too?

Most of my game time is Snap Map, and I'm far from finished with playing the game.
DeeDoubleU May 19, 2016 @ 10:59am 
I wouldn't count on snapmap - all custom maps would look the same after you play first 5-10, since you can't import or create your own assets. Only premade rooms available.
Gameplay may vary slightly, but nothing crazy. Rditor is very limited.
Angry Harold May 19, 2016 @ 10:59am 
i've played through twice. once on ultra-violence and once on nightmare. maxed out all the weapons, found all the collectables, etc. i still want to keep playing it, in all honesty. it's really that fun. i can see this being a campaign that i'll play through at least every year, much like half-life 2, metro, and the other doom campagins. i feel like once the campaign wears thin, i can't see moving over to multiplayer. i played the beta a bit and was pretty decent at it, but something just seems off about multiplayer as a whole in this game. it's a bad middleground between the CoD approach and the old school unreal/quake approach, but it isn't really great at hitting either mark. just meh. snapmap is pretty underwhelming at the moment, save for a few creative maps, and given how limited the toolset seems when compared to classic doom wads, i really can't imagine it having lasting appeal. if the developers give the right tools to the mod community, this game could really have infinite replay value. we'll see.

i would probably just buy this game on a key website, as i don't think the campaign, which is the only thing going for it at the moment, is worth 60 bucks.
XenoMogwai May 19, 2016 @ 11:00am 
No one can really answer that question for you. For me I will get 100's of hours out of the campain and snapmap (assuming there is enough community content). For some they have played the campain once, loved it, and moved on.
 Gambit  May 19, 2016 @ 11:03am 
I have about 50 hours on doom, and I even haven't started doing Snapmap and MP. It's really amazing. However, if you need to be convinced to buy a game then don't.... Just dont
barch88 May 19, 2016 @ 11:30am 
The multiplayer is fun
DUKE NUKEM May 19, 2016 @ 11:32am 
your the kind of fool who makes every game a snadbox of useless boring stuff, you spend 20 bucks to go to the movies 20/3 60 dollars for 20 hours of gameplay is 3 dollars per hour, thats amazing value compared to EVERY OTHER FORM OF ENTERTAINMENT,

i would rather pay 60 dollars for a short game and have the experience be great than pay 60 dollars for a long boring collect a thon

your entirely illogical, educate yourself

https://www.youtube.com/watch?v=zpp6spOs2EU
crAmz May 19, 2016 @ 11:33am 
5 difficulty modes approximately 13 hours of campaign game play. 5x13=515 hrs. Snapmap theoretically gives you infinite time to play.

The big question is do you like doom enough to justify spending the money on it?
Originally posted by DUKE NUKEM:
your the kind of fool who makes every game a snadbox of useless boring stuff, you spend 20 bucks to go to the movies 20/3 60 dollars for 20 hours of gameplay is 3 dollars per hour, thats amazing value compared to EVERY OTHER FORM OF ENTERTAINMENT,

i would rather pay 60 dollars for a short game and have the experience be great than pay 60 dollars for a long boring collect a thon

your entirely illogical, educate yourself

https://www.youtube.com/watch?v=zpp6spOs2EU

I get what you are stating but spending $20 is a rip off. $5 at a top notch theater myself.
Assuming this guy wants value for the buck, I'm sure he isn't going to spend $20 at the theater.
Doktor Mandrake May 19, 2016 @ 11:46am 
I'm up to 72 hours atm, alot of it campaign, and alot building maps on snapmap
Kain May 19, 2016 @ 11:47am 
After snapmap gets momentum this game could potentially have hundreds of hours.
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Date Posted: May 19, 2016 @ 10:43am
Posts: 13