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That would be a horizontal line, not vertical.
You can see it here when v sync is on
https://www.youtube.com/watch?v=M7DtIFlpTjs
hum yes I mean those . any idea how to get raid of it ?
Triple buffering is located in the control panel for your graphics processing unit. It can be enabled at the global level; meaning that it effects all applicable OpenGL applications (does not work with DirectX 9.0c-12), or at the specific application level. I recommend the later. Add triple-buffering to the Doom profile in your display driver's profile list. If one does not exist, add the application's executable, and modify as mentioned.
Also, what you are seeing is a graphical artifact caused by anisotropic filtering's influence on the LOD. Make sure that your application profile and global anisotropic filtering setting is disabled, and that you use the in-game values. Higher=better filtering at distance with LOD (x8 or x16). Also, make sure you "clam" the LOD bias, this will prevent the values of LOD bias from being changed by the profile or application. This will force an LOD bias zero, removing negative or postive values that can effect the image quality of the LOD.
Can you take screenshots of your in-game settings please Hal. Press F12 in game to capture a screenshot, navigate to your game's list for Doom via Steam, select the screenshots you took previously with F12, chose to upload them from the Doom page on Steam attached to your account. Once this is done, go to your screenshot section of your Steam Profie, copy the URL for the image(s), and paste into the body of your forum response. I want to see what your in-game settings look like to compare with a post from another User on another thread.
But the game's vsync could be bugged, don't know as I haven't tested that.
Also, your monitor has a lot to do with it as well.
I don't have any vertical screen tearing in games anymore, after I got a different monitor, and the monitor doesn't even have g-sync, as nice as that would be to have.
This monitor is also a prototype for g-sync testing, after you install it.
It's the Asus VG248QE, at a very good price.
The graphics card needs high frame rates, where the monitor needs higher "Hertz", and when you can keep a steady/stable frame rates, to match the monitor's Hertz such as 144 Hz, or just a little under in frame rates, then your game is going to be very smooth.
Having both with these settings, can be very nice indeed for gaming.
If your monitor can go higher than 60 Hz, check in Windows, to see if that is set.
Especially if you use DVI from the graphics card to the monitor.
Some games let you choose a higher frame rate, or they let you choose the Hz, but not all games allow this, some already come this way or patched to do so, without the choice, others allow it as an option in the games video options.
http://racing.skykingtech.com/verticalline.jpg
You can see some text missing right down the center of the screen, and you can see that missing text on the far right side of the screen. By the way, the reason I took a picture instead of just hitting PrtScn is because PrtScn captures the screen correctly. It's only visible when looking at the screen, not in a screenshot.
I presume that this is a video driver artifact and will just go away after a reboot, or a video reset.
By the way, I'm running the latest video driver via GeForce Experience and my monitor has gsync. I've seen things like this before when the video card either got too hot, or was overworked, or when there was a video driver issue. Not sure what caused this for Doom, but it has never happened before when I play games like BF4, Rainbow Six Siege, Overwatch, etc.
One other thing - I started playing Doom at full screen, then changed it to borderless window mode. Maybe that has something to do with it?
Any other ideas out there?