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The clue is you turned vsync on, and nothing changed.......that isnt logically possible.
Running on a gaming laptop though, currently dowloading onto my desktop to see if its that...
laptop: i7 6700hq, 970m 3gb, 8gb ram
desktop: fx8350, r9 270x 2gb, 16gb ram
I have an MSI Ghost Pro with the 1080p display.
I also experienced this on 970m. Turning off v-sync works for me.
I've found that the problem is minimized if you go to the nvidia control panel and set the game to run at a slightly higher fps than the monitors refresh rate. For example, making it run somewhere between 60.7 and 62 fps (try them out and found what works for you). It helps, but it doesnt go away completely.
And like Spartikus said earlier, if you just run through an HDMI to a TV it works perfectly because the nvidia graphics card has full control of the screen at that point.
Also, no such issue on my desktop (GTX 970). On your laptop the dedicated GPU must hand over the rendered frame to the Intel HD Graphics, as the monitor is most likely directly connected to Intel HD (so the pc can save energy by turning of the dedicated GPU entirely under light workloads, but still be able to output to a display). On a desktop the monitor is directly connected to the graphics card (GPU), so that handing over part is not necessary.
On my laptop the issue occurs on all games that run in borderless or windowed mode vsynced or capped at the monitors refresh rate. Makes it really hard to play certain games that always run in borderless, such as Transistor (where I first noticed those lines). In some cases limiting the framerate to something lower will screw with frametiming (how long each frame is displayed; 16.67 ms for 60 fps, 33.33 ms for 30 fps, etc.), thus making games feel stuttery while they are capped at 58 fps or something similar.
The issue has to do with how the Intel HD + dedicated GPU combo works on Windows 10, by comparison, when I had a laptop with Windows 8.1 (and a GTX 950m) I did not notice those afwul tear lines in games like Transistor. Maybe the video output (for example HDMI port) on your laptop is connected to the dedicated GPU directly, meaning that you won't get that tearing when gaming on just an external screen, but this varies per laptop (not the case on my Asus GL552).
I'm not sure if it will get fixed in a Windows or driver update (or already has been, considering I barely game on my laptop, pretty much only on my desktop). In any case, just run games in exclusive fullscreen and you shouldn't run into issues.