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Turn it off to get the full fps capability of your PC.
That's not true, I did the test in both fullscreen and windowed mode, and tripple buffering is enabled by default, otherwise the game would drop to 30FPS automatically when below 60FPS with Vsync on.
use the in game adaptive vsync it works well screen tear is very minimal
Unfortunately adaptive vsync is Nvidia specific.
Freesync is what you want if you're running an AMD gpu
i though because it was in the games settings it would be avalible to all.
So did I (R9 290X) but after googling it appears AMD doesn't support adaptive vsync and it was originally developed by Nvidia, Not sure why the option remains available in-game tho.
When you try to enable it in Doom it wont save the setting
http://i.imgur.com/t4ZMkuD.jpg
Swap control tear extension in the AMD driver
http://i.imgur.com/6Ncq8jY.png
Wolf TNO incorrectly saying the extension is not avaliable
http://i.imgur.com/xvDBuTF.png
But it works in Doom 3 BFG
http://i.imgur.com/nu2fUIm.png
I've sent a tweet to the lead renderer programer at id and recieved no response. And yes the v-sync is supposed to be triple buffered.
https://bethesda.net/#en/events/game/doom-on-pc/2016/04/22/113
(scroll to the bottom)
Sent a tweet about triple buffering to the renderer programmer and the official id twitter account and got no response as well
I've just given up and run the game without v-sync. Thankfully performance is great and for some reason I never see the screen tearing. Maybe its because I run it in a borderless window. Here's hopeing that the Vulkan renderer is out soon, which should have normal working triple buffered v-sync. If you really want triple buffering it dose work correctly if you run the game in a window.