DOOM
Ghostlight May 15, 2016 @ 2:40pm
Didn't know I was buying a platform game
I like the game - everything but the level design.

When the combat kicks in Doom absolutely rocks, but the combat is rare, and punctuated by far too many quiet and frankly very boring moments where the game becomes a "how do I get over to that ledge" platformer more akin to Tomb Raider. I think the level design is to blame here.

The levels are beautifully designed, and I admire the work put into them, but they're just not Doom levels. Too complex for their own good perhaps, they get in the way of the action rather than enhancing it, imo. I'd rather play Doom 1 and 2 levels with these graphics and be done with that. So wish they had just done that, as a reboot perhaps. The game as it is is just not pulling me in the way Doom 1 and Doom 2 (both of which I replay right through quite regularly) do.

I really can't see me coming back to this game again once I complete it (IF I complete it?), whereas I'm happy to play Doom 1 and 2 any number of times, from start to finish. They're just more fun for me because their levels are simply spaces where you have amazing arcadey combat in, rather than dominating the entire game. Hope that made sense.
Last edited by Ghostlight; May 15, 2016 @ 2:40pm
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Showing 1-15 of 45 comments
One Deplorable May 15, 2016 @ 2:45pm 
I have to agree. To much running around and not enough killing. I'm hoping it changes later in the game.
Ghostlight May 15, 2016 @ 2:50pm 
I should add that there are far too many awkward platformy jump moments where it is instant death if you miss the ledge. That kind of thing has no place in Doom.
Call Sign: Raven May 15, 2016 @ 2:53pm 
I found the same thing. Just couldn't get into this one. It honestly felt like it was made purely for the young generation...I literally had no idea what was going on and I've played games for nearly 30 years! Back to Dark Souls, I guess!
Ghostlight May 15, 2016 @ 2:54pm 
Interesting you mention that. Dark Souls gameplay would be better suited to these levels, imo.
Hyperion Biga May 15, 2016 @ 2:54pm 
I enjoy the vertical aspect of fighting, in single player. But not so much maybe backtracking and pure platforming parts.

Anyway, I think Doom without jumping would not make sense in 2016, while original Doom didn't have Jump button. But it didn't have many others things, copying the lack of jump would have gone too far in being "faithful". I like that it's not a reskin, but a modern take on the same subject.

Verticality and jumping fits with the fast-paced arcade gameplay, and makes it different from many modern shooters, that try to be overly "realistic" these days. It's also additional tactical element in gunfights, and brings variety.

But sometimes there is too much running around, it's mostly because I don't know always what route to take, and finding the new area may take some time and be slightly frustrating.
Last edited by Hyperion Biga; May 15, 2016 @ 2:58pm
 Gambit  May 15, 2016 @ 2:56pm 
Disagree. It makes game more interesting and not repetitive.
Ghostlight May 15, 2016 @ 2:56pm 
But sometimes there is too much running around, it's mostly because I don't know always what route to take, and finding the new area may take some time and be slightly frustrating.

Yeah I felt that. I have played 12 hours so far according to Steam and easily the majority of that has been wandering around vast empty levels (since I killed everything already) trying to work out where to go or how to get to a secret.

There's just not enough combat in the game imo. Once an area is cleared of enemies you pretty much know that it will be safe and quiet till you find the right route to move on. Early Dooms used to have a ton of surpise combat moments triggered by your exploration of "cleared" areas which meant you were always on your toes. Too much downtime here.
Last edited by Ghostlight; May 15, 2016 @ 3:02pm
MobiusX May 15, 2016 @ 3:00pm 
"Too much linearity" - COD

"Too much verticality" - DOOM

Guess there isnt a fine line between them, huh?
Ghostlight May 15, 2016 @ 3:01pm 
It's nothing to do with the verticality. Old school Doom 1 and 2 had plenty of very tall levels that worked great despite the lack of a jump button. Remember the Pit? Or the Crusher?
Lucius Caesar May 15, 2016 @ 3:02pm 
So far the only time the platforming was very frustrating was in Argent Tower. I've not gotten that far so we'll see.
Ñimbus May 15, 2016 @ 3:03pm 
Originally posted by MobiusX:
"Too much linearity" - COD

"Too much verticality" - DOOM

Guess there isnt a fine line between them, huh?
Serious Sam
 Gambit  May 15, 2016 @ 3:04pm 
Originally posted by Ghostlight:
It's nothing to do with the verticality. Old school Doom 1 and 2 had plenty of very tall levels that worked great despite the lack of a jump button. Remember the Pit? Or the Crusher?
Says what? Those were linear 2d levels. No verticality
SenilBiffen May 15, 2016 @ 3:05pm 
Why we even have doublejump? Gonna collect all classic levels and play them some hours and then leave this game. Sad that 20 years old retromaps have million times better leveldesign then the maingame.
DiscoPhil May 15, 2016 @ 3:06pm 
Dont have the game yet but verticality and jumping sounds like fun to me.
Schroff May 15, 2016 @ 3:06pm 
You can't jump? It's extremely easy. If you found grabbing ledges hard, just wait till you have to scale the argent tower lol.
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Date Posted: May 15, 2016 @ 2:40pm
Posts: 45