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So yeah, John Carmack is a-ok in my book.
Who said 'charm' - I'm talking about the whole product, from technical prowess (his responsibility) to visual quality (arguably his too) to design. I concede he didn't design the games but he certainly played a massive role in Doom 3 being a corridor shooter to Doom's original style. And he got Rage badly wrong. Tech 5 was just not good.
This thread accidentally comes across like me slamming him - far from it - huge respect for him. But I think he peaked a long time ago and now while able to give plenty, won't have the impact herein that he once did.
It's taking its time to have an impact. I know no one interested in the concept.
While it sucks he's gone from id, it's not the end of the world and doesn't mean the engine won't still continue to develop. id tech is in many modern games out there. COD is at this point an unrecognizable fork from Id Tech 3 I believe. Prior to the acquisition of id, they sold their engines all over the place and other programmers continued to build on it in different ways.
The man's a genius. Don't blame creative, aesthetic or gameplay decisions on him. He's a programmer.
You're defending accusations I've not made. I'm heavily discussing the id tech engines in here as PART of but not the whole issue - and your post, while interesting and well-compiled, does seem to miss that aspect of what I'm saying.
I never denied the technical competetence of games like Quake 3, quite the opposite - but Rage was a mess as he admits himself. And now that Doom (4) has been released without him, with Tech 6 being far better than 5, my question remains valid.
However, I've said my piece, and apart from the odd insulting comment in this thread, it's been a decent conversation. So I'm done with this.
Maybe some VR stuff will blow one day everyones mind if some hardware will get standard. And the other fact is your age. It is crucial that those experiences you have (+ nostalgy factor) will never be repeated again, no matter what game arrives.
Ehhhh. That's not what you said...
"But Quake 3, while technically still stunning, wasn't noted for having the charm of the earlier three and Doom 3 was basically dull."
Which has nothing to do with Carmack's contributions. I think you're changing you're story...
Rage despite it's problems as a game still was impressive technology. Megatexture, while problematic in Rage was ahead of it's time and needed refinement. But that's a different discussion than the one you started...
It was good, yes, but the fact it divides us in this argument shows how the original Doom was better. Anyone who gamed in the early to mid 90s and played Doom, 9 times out of 10 adored it. Doom 3 just didn't have that impact.
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Again, can you please transform back yourself to an era where there are almost no computer games at all? Or if yes they are on Lost Vikings 2D graphical level? Doom 1 and even Quake 1 didn't even have competition and also you were a boy who experienced such new way of games compared to playing football or whatever else. Nowadays we easily trash million dollar CoD games which look like CG movies earlier never imagined quality in real time. You will never find a satisfying answer for you why you don't like that much the new games because you ever since absorb all the new games, you grow up and your whole context world has changed big time.
3 was odd first since I was used to campains, 3 was multiplayer only or with bots, Quake 4 tried to revive the series and it succeeded yet today the game needs another release like Doom 3 BFG edition with updated graphics and resolution support, I think as long as id is owned by ZeniMax don't worry they will find a way to make money with Quake because it's a gold mine this franchise is so successful.
As for Carmack he's working at OCULUS rift now and I don't know if he's contributing to id software but he gave alot and it's time for new guys to continue.
His focus was always on the technology behind the games first.
The bulk of the game design went to the other people at id, like John Romero and such. Yes, in the early days John did dabble in some minor game design.
And a lot of his tech was written with certain gameplay design ideas in mind. But ultimately he was looking into ways to push game engines further.
It was during the idTech5 design that he stated openly "I'm not a game designer". And he was very proud of that statement.
Glad i'm not the only person who knew that.