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They were big mazes filled with hazards and monsters around every corner. They were slowly draining your health and ammo. Secrets weren't just there as an easter eggs or leveling up system, they were the tools for your survival. Each map was its own game that you could play through starting with only a pistol in your hand.
Downtimes were only present in few areas and spots that you have already cleared (even then not always). Puzzles and directions to go were more important and meaningful. The new DOOM's maps are pretty straight forward if you are not trying to get all the secrets just for the sake of them and there are barely any enemies outside of arenas.
Those are kind of the Doom signature.
It was a terrible idea to both release a beta for MP only, and then not give out review copies.
I feel like that though I love the game, it didnt change my expectation for a DOOM title... But that is fine, since as I said before old DOOMs with mods are still there for us to enjoy.
In times of the old DOOM, DOOM was revolutionary. And this "just" of it's engine written by all known jhon carmack itself. ID was(/is??) a leader of creating awefull grahical stuff. This games were more a graphicl/physics presentation than a game.
Today, 23 years after DOOM (a long time btw) we played A LOT of different games. I just want to say that you never can compare a old DOOM (1993) with the new DOOM (2016).
I know the feeling of the original DOOM, when we were happy to make our nullmodem connection working for play DOOM TOGETHER in SP mode ;).
Btw my short opinion about the MP discusses here on the steam plattfrom: old DOOM in MP was deathmatch and fun. new DOOM in MP is deathmatch and fun...isn't it? Just read my text above, u really can't compare old DOOM with new DOOM.
Sorry for my english, i'm a bit stoned ;)
btw, i didnt played the new DOOM yet, still downloading ;). I just know i will enjoy it a lot and when i just sometimes can be able to play in SP Mode together with a friend.....WE WANT/ARE COOP, guys ;)