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Hmmm initially I was thinking that Doom 4 is a direct sequel to Doom 1 & 2. But I guess not, being that you're an ancient warrior.
But how the hell did a guy from pre-biblical times get a suit of armor that advanced, and meant to be used with guns etc. ? Also, where's the 'Doom Slayer's' Sword, eh ? As according to the lore, the last time this guy was killing Demons, it was with a Blade, in at least pre-medieval era.
Im pretty sure that the Night Sentinals were pretty advencend in tech
Doom 3 was also a re-imagining of classic Doom.
Doom64 is not canon to the mainline series.
The whole Wolfenstein/BJ Blazkowicz crossover thing was never mentioned in game. This comes from Romero and Tom Hall, who are completely bonkers when it comes to storylines, and even they specifically state that it only applies to Wolf3D and Doom 1/2, which are not canonically connected to Doom3/Doom (2016). And Wolf's own timeline and canon are a mess, with each game aside from the current trilogy flat out contradicting the rest.
The only indication anywhere that the id games are in the same universe is Quake 3 and now Quake Champions, both of which contradict each other.
Doom 1, Doom 2, and the Doom RPG are the only ones with actual connections, and much like Trek vs JJTrek, the canon is irrelevant to the current game.
The wikis are not an official source, and even they add some of the caveats that I already mentioned.
Also, this is a two-year-old necro.
Doom 3 is probably a self-contained story but Final Doom can also be its own canonical story (it could be considered as not canon)
Doom 64 is also semicanon (could be a conclusion to the Classic Doom serie)
In my opinion Doom classic, Doom 3 and Doom 2016 are each in their own universe
PS: I think I've seen somewhere that Doom 3 could've been a prequel to Doom 1
PPS: is Thy Flesh Consumed canon?
https://www.destructoid.com/bj-blazkowicz-is-doomguy-s-great-grandpa-485365.phtml
https://twitter.com/ThatTomHall/status/958352500431572992
I literally covered that, but if you want more details...
Tom Hall has nothing to do with Doom after the original (aside from some map designs), and the vast majority of his input on a "story" for Doom was rejected, due both to the technology of the time and Carmack's feelings on story in video games.
The Doom bible is irrelevant to the finished game, and resulted in him being fired from id, again due to Carmack's feelings on story shenanigans. A few elements were cherry picked for other Doom games, but only those specific elements are in any way canon.
If classic Doom had followed his vision, it his own words, it would have been a hybrid adventure game with puzzles and cinematics, rather than a "raw shooter".
Was this stuff Tom Hall head canon? Sure. Was it intended in the game as released? No. There's a damn reason he was fired.
You want a game where Tom Hall's head-canon matters? Play Rise of the Triad.
Quake 3/Live/Champions are basically Id Software's smash bros, it's a self-contained universe that isn't linked to their game series (basically like smash bros' trophy world)
I do not like it.