安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
2. Cosmetics. If the huge Mancubus body ends up in a doorway, and it has collision turned off, gg, you walk through a huge model and it looks like ♥♥♥♥.
3. Performance. Like others already said.
It makes no sense. I want to survey my post battle carnage. It adds to atmosphere.
If a dead body were blocking a doorway we could push it out of the way or melee it into smaller pieces..... Simple.
There's been loads off games on console where corpses stay you can't blame them i would say it's a gameplay reason can you think off about 5 Mancubus corpses in a small area when fightng over demons you'll be clipping through corpses and have your sight blocked, doesn't that seem more logical in classic Doom they where more lower the floor so you could see other demon's infront of corpses they where'nt raised off the floor like in new Doom.
I honestly didn't think of the first two, but yeah - that is a huge problem in Fallout 4 actually - huge corpses that you just clip through. It annoyed the piss out of me there - although I don't know if would annoy me quite as much in Doom, as FO banks pretty heavily on immersion, moreso than Doom in my mind.
http://s12.postimg.org/p8anu1v6l/Screenshot_Doom_20160225_223833.png
Yeah...but I don't that would have run (well) on Doom on PCs at the time.
Okay there 2D sprities composed of not even 100 polygons running a game from 1993 on a modern PC.
Please stop saying console Wolfensten t N O ran on ID tech 5 (i no Doom uses ID tech 6)
and on my PS4 the bodies stayed after death, I think ID just don't understand it's an Issues
the guy saying about doors i no my best gaming wtf moments are watching a door close on a body and playing whats the outcome A/door clips through body or B/body ragdolls like crazy or C/door will not open.
True it's not very logical with 3D models you would need to
A/ add ragdoll witch always looks odd like in Darksouls
B/allow you to noclip witch again looks odd
C/allow you to blow them up or shoot them over and over to smaller peices
My main point is way go to all that effort put time,money and effort into cool gore animation that just vanish.
Also i forget to mention at E3 corpses didn't vanish look at 3.30 onwards that Mancubus stays.
https://www.youtube.com/watch?v=lIdL0tJkI0Q
1. Doom marine should have to push or shoot the body, or squeeze over it.
2. No immersion breaking. Disappearing bodies looks like extreme ♥♥♥♥.
3. Not an issue. And even if it were the twerps who like immersion breaking elements could turn it off.
1. I don't want the kind of bugginess that will invite. Pushing and moving objects has never worked well in any game, and in recent games with better physics models, typically results in twitchy, glitchy, winky-wonky breakage.
2. That is subjective. Clipping though corpses looks like ♥♥♥♥ to me. And to a lot of others. To you, maybe it doesn't, and that is fine - this is where we will agree on it being a selectable feature.
3. Definitely an issue. Again, these are completely tesselated models. Even things with moderate real estate, like Hairworks in Witcher 3 can tank performance on high-end GPUs when using tons of tesselation. The way around this is to change to a lower quality model/mesh when the creature is dead, but that has never looked particularly good in games either.
1. Garbage and even if were true it's been bad implementation.Stop blaming the mechanic when it's that.
2. No it isn't subjective. Climbing over and interacting with bodies is objectively good. Disappearing bodies is stupid.
3. No it isn't.
1. You don't play a lot of games, do you?
2. I was responding to your response about clipping through bodies. Clipping through bodies looks like ♥♥♥♥, and I don't see you refuting that.
3. No what isn't? Again, you don't play a lot of games, do you?