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totally disagree about the lost souls, however. the doom 3 lost souls looked stupid as ♥♥♥♥, imo.
E3 is a bit different but i still wouldn't say that the doom 3 monsters were better than the ones in Doom (2016) by a long shot.
Always felt like the Doom 3 imps looked way to roided up and i never liked how the entire color palet for doom 3 was esentially gun metal gray and ♥♥♥♥♥♥♥♥ brown. On top of that they didn't come off like a threat based off the sounds and other characteristic.
Lost souls are a clear winner in the new Doom imo, way closer to the classic design and the sound work makes me jump like the old doom did. I never liked the human face design that doom 3 took on vs the flaming skull design.
I always find it really funny when this conversation gets brought up the imp and lost souls are the two that get mentioned but people seem to forget how bad both the Mancubus and Cacodemon look in Doom 3 compared to the new Doom.
-Cacodemon
Doom 3: http://doom.wikia.com/wiki/Cacodemon_(Doom_3)
Doom 2016: http://doom.wikia.com/wiki/Cacodemon_(Doom_2016)
-Mancubus:
Doom 3: http://doom.wikia.com/wiki/Mancubus_(Doom_3)
Doom 2016:http://doom.wikia.com/wiki/Mancubus_(Doom_2016)
Yes, before anyone asks the various zombies look ok but everything else looks like they only had brown, gray and if you were really lucky somtimes red open when designing the Doom 3 monsters and were to lazy to find more. If anything many of the mosters in Doom 3 actually looked closer to old Half Life 1/Blue Shift/ Oposing Force monsters than anything related to doom.
This is an interesting topic but this thread seems confused. (op?)
I actually like a number of the monster designs from Doom 3, namely Pinky, Imp, Mancubus, Revenant, Commando, Hell Knight and Cacodemon. They looked genuinely like something conjured out of someone's nightmare. The first time you fight Mancubi in that sewer-like environment, it was pretty intense. I thought Hell Knights really felt like the alpha predators in Doom 3, even though they weren't that much of a threat and can be brought down easily by circle strafing around them while pumping buckshot to their faces. I loved that Doom 2016 kept the base look of the Doom 3 Hell Knight while bringing back Barons and making them slightly different.
Doom 2016's monsters have a somewhat cartoonish look to them. They look much more faithful to the original Doom's designs, but they weren't designed to evoke fear. If anything, it's as the Pinky and Cacodemon were deliberately goofy looking so you'd underestimate them. Cacodemons in Doom 2016 are the most potent they've ever been, and next to a Summoner of Baron, I consider them pretty high priority targets because of how damaging their bile shots are. And Lost Souls are now a real danger on their own (though I do prefer how Tormented Ones from Resurrection of Evil looked). Given how nasty a Lost Soul is now, I'm hoping we'll see the return of the Pain Elemental.
I would say that is part of the throwback though. Even with Doom 1 and Doom 2 when someone saw the pinky or cacodemon i knew people who went "oh, that monster looks kinda stupid" and then they would get turned inside out by it. I feel like it was never the point of even the classic doom games for the monsters to look like some kind of massive threat apart from 1 or 2 exceptions, just to look like they would fit the role they were given.
Hellknights are the one holdover i did somewhat like from Doom 3 but part of that is also making them more visually distinct from barons. My problem is that a lot of the monsters felt like they went way to much like an otherworldly lovecraft horror instead of what demons would look like. As stated before, many enemies gave me a Alien/Half Life 1 vibe and that is part of the problem that i got from it.
If those monsters were in something like a new Blood game i feel like they would have fit more but to me a lot of their look didn't scream Hell or Doom to me.
Massively off topic but talking about mosters coming back i do want to see a return of the Arachnotron from doom 2, especially after seeing what they did with the spider mastermind. The Coammando from Doom 3 would also be acceptable as a possiable Doom expansion monster if they come out with one. After that i honestly want them to pick up a few designs from the various doom mods out there like Brutal Doom and Project Brutality, some of the monster designs from thoes mods were great.
Doom 3 is the odd one out in the series, trying to do something completely different while still keeping the original monsters in some way or other, which never really worked well imo. It tried to be a realistic-looking horror survival shooter, fair enough but it just wasn't Doom anymore. In hindsight, Doom 3 is more similar to Dead Space than to Doom 2.
I think Doom 3's Imps were ok but not good, but the Lost Souls were ♥♥♥♥.
I didn't like the Imps from New Doom's E3 demo, because they seemed to be just some sort of mini Hell Knights. The ones we now have work better for me. Lost Souls are alright, much better than in Doom 3.
It doesn't do anything really new, but its greatest achievement is its performance. It runs faster than many five year old games, while looking much better. And I think that's a great thing, I'm sure they could have gone for ultra-spectacular graphics at 30fps, but they decided to make it run fast. I hear it runs at rock-solid 1080p60 on PS4, which is stunning.
That's really all I (and many others) always asked for. Focus on the gameplay, and that means rock-solid smooth framerate.
In some way that's true to the original Doom. It wasn't that it was able to do those 3d graphics at all, it was that it ran so fast that it was playable on an ordinary 386.
I don't know, I've never really felt threatened by Pinkies and Cacodemons previous Doom games, since they were chainsaw fodder. The Pinky in Doom 3 could be pretty threatening because you often faced them in fairly confined areas, but in Resurrection of Evil, a super shotgun blast to the face solved that.
I am quite a fan of Lovecraft, which would explain why I really liked the more realistic monster design from Doom 3. It doesn't mean I don't like the 2016 designs, but they look more like plastic action figures (especially in the end credits), and even the Cyberdemon doesn't quite feel threatening.
I feel the Possessed Soldier is closer to a Commando than the regular Zombieman, and the Hell Razer feels like an alternative of that. It's quite a serious threat despite being one of the first enemies you encounter.
I'd like to see Arachnotrons return as well, but given how many projectiles fly around in Doom 2016, I think their plasma rifles might upset the game balance too much (especially if you consider the Doom 64 version, which was very nasty). They'd either have to
1) spawn alone very late together with the Baron, and can tank almost as many hits or
2) be fairly easy to kill (say more health than a Hell Razer but less than a Hell Knight) in small packs of 3-4 while remaining high priority threats
Pain Elementals however, would work quite well if only one spawns per arena.
Keep fingers crossed for mod support.
I'm not complaining, and I certainly appreciate the throwback to the original game. It's just that I overall prefer the Imp, Mancubus, Revenant, Cacodemon, and Cyberdemon from Doom 3's looks.
I'm a bit undecided on the Pinky. On one hand, it looks almost cute like the original version, while also looking like the Doom 64 version, which was more ferocious. Doom 3's Pinky however, was terrifying within the context you encounter it. You usually meet one in areas too narrow to safely use the rocket launcher or BFG, plus the chaingun's wind-up time makes it risky, so you're often fighting it with either the plasma rifle, shotgun or SMG. It's only in Resurrection of Evil that the super shotgun could let you safely one-shot kill them.