DOOM
How to beat the Lazarus boss?
I´ve tried everything I can and have been stuck for weeks, yes weeks!
Has anyone got any tips on how to bring this fella down?
< >
Showing 31-45 of 56 comments
fenderjaguar Jul 16, 2016 @ 3:29am 
you sent a boy to do a mans job? ;)
Hinsonator Jul 16, 2016 @ 3:31am 
Originally posted by fenderjaguar:
you sent a boy to do a mans job? ;)

In normal circumstances that would be something to be ashamed of, but considering alot of game developers and publishers are doing that nowadays (likely due to the unusual popularity of console gaming) then i'd say we can let this one pass.
The Crazy Gringo Jul 17, 2016 @ 2:26pm 
I don´t condone child slavery, but this was an exception.
SomeUnregPunk Jul 17, 2016 @ 6:57pm 
I killed him in the second half using a fully upgraded assault rifle with rockets + maxed out ammo upgrade pool. I just unloaded all my rockets into him.

but then again that was on the "hurt me plently" diffuctly so that ain't saying much.
Ultimate Gattai Jul 17, 2016 @ 8:15pm 
Originally posted by Torgo1969:
Originally posted by dingo:
hopefully you saved your bfg ammo for the second half... When he raises the walls, hit him with the bfg. Pound him with the rocket launcher while he's stunned to get some health drops. Rinse and repeat until he's toast.

Well, given that one does not know that there is to be a second half, what incentive would there be to save one's most powerful ammo during the difficult "first half"? With all due respect, I think this is a terrible thing to do to the player and the creators should have had more common sense.

I'd argue that the first half was easy enough, that the extra fire powered isn't needed. If I remember right I just went to down with the rocket launcher on him for most of the fight. I thought the first half was brutally unfair for the Cyber Demon, it's the second half of the fight where he killed me several times. Doom is fairly generous with it's ammo and health drops though, so ammo conservation isn't exactly a priority in this game. I think the developers did a good job with the game balance/fights, but I only played on "Hurt me plenty".

I'm more upset with the crashing, errors and stuff just not working properly in this game.
Last edited by Ultimate Gattai; Jul 17, 2016 @ 8:16pm
Super King Jul 17, 2016 @ 8:21pm 
IMO, the main trick to killing the cyber deamon is careful use of the BFG to stun him, and then destroying him in the face with the seige mode gauss cannon; this is more important on higher difficulities.

dodging the swipes can be fairly easy once you get the pattern down; generally you jump to dodge the low one, and then as you land, crouch to dodge the second. i REALLY wish they would add a non-toggle version of crouch as it would make doing this much easier for me at least.

SunTV Jul 17, 2016 @ 8:23pm 
Last time I took him down quick on ultra-violence without any HUD and no crosshairs ;) but with micromissiles, double shotgun with full upgrade and grenades. Also, runes were set for bonus life, extra usefullness equipment and extra mobility while jumping.
Twerk_Stain Jul 17, 2016 @ 8:38pm 
Comparing the original cyberdemon to this isn't exactly fair...

It's not that the new one is 'easy'...it's that its a 'boss', with it's own kind of scripting or w/e built in to be a one on one confrontation with a lot of mechanics you need to learn in order to beat it.

and that is kind of the thing: it's REALLY easy once you know exactly what to do. Results may vary first time around, though. Some players may crush it immediately, but I would be surprised if they struggled against a cyberdemon in Doom 2 to begin with.

the original was just a huge enemy that could take a ton of ammo to bring down...From what I remember, you almost always faced one in a wide open space...and crowds didn't matter either way because of the infighing (if you ran away from it, it just cleared out all other enemies for you, which was kind of a favor)...I know there were a few times where it was meant as a trap...the level 'tricks and traps' for example; you weren't supposed to remain in the room with like 15 barons and a cyberdemon, only to stir them up and close the door when you leave haha. So I never remember it being something that was all that difficult, or at least an enemy that required all that much thought to take out.
Hinsonator Jul 17, 2016 @ 8:39pm 
The Cyberdemon was actually a boss in DOOM aswell but in DOOM 2 it was a regular enemy, just making sure people know.
Twerk_Stain Jul 17, 2016 @ 8:45pm 
Originally posted by SunTV:
Last time I took him down quick on ultra-violence without any HUD and no crosshairs ;) but with micromissiles, double shotgun with full upgrade and grenades. Also, runes were set for bonus life, extra usefullness equipment and extra mobility while jumping.

well...yeah, the thing is cake with various weapon mods that would be very difficult to master before you reach that boss...and runes that I don't think are even available before that level.

I just mean a lot of guys are trumpeting how easy it is...And I don't think that is a reflection of the first encounter with it. I started on UV, and had been pretty careful about upgrade paths and what to invest in...and It took a couple tries just to learn what exactly each attack was. 2 hits by those waves and it's over, one by that laser thing.

but then doing it again almost completely upgraded with air control and unlimited ammo as long as I didn't get hit, etc...I agree with you...it's not even a fight. It's pretty clear that the boss battles are all designed around 'your first time'...not when you come back upgraded.
Twerk_Stain Jul 17, 2016 @ 8:51pm 
Originally posted by Hinsonator:
The Cyberdemon was actually a boss in DOOM aswell but in DOOM 2 it was a regular enemy, just making sure people know.

it was a 'boss' in the way the original Doom's episodes handle it, as in it was the last thing you would have to kill...but it was still 'just an enemy'...just as the baron's were for the shareware.

The modern thing developers do with all kinds of different mechanics and this and that with bosses wasn't around back then...not a criticism of the originals, or even praising what they do now...but facing a cyberdemon as a 'boss' in Doom 1, vs. just an enemy in Doom 2...was in no way different; that's all i'm getting at.

The Icon of Sin was the only modern boss of the originals, though. That was the only one that had a specific mechanic outside of 'just shoot it' like every other enemy.

Hinsonator Jul 17, 2016 @ 8:53pm 
Originally posted by Twerk_Stain:
Originally posted by Hinsonator:
The Cyberdemon was actually a boss in DOOM aswell but in DOOM 2 it was a regular enemy, just making sure people know.

it was a 'boss' in the way the original Doom's episodes handle it, as in it was the last thing you would have to kill...but it was still 'just an enemy'...just as the baron's were for the shareware.

The modern thing developers do with all kinds of different mechanics and this and that with bosses wasn't around back then...not a criticism of the originals, or even praising what they do now...but facing a cyberdemon as a 'boss' in Doom 1, vs. just an enemy in Doom 2...was in no way different; that's all i'm getting at.

The Icon of Sin was the only modern boss of the originals, though. That was the only one that had a specific mechanic outside of 'just shoot it' like every other enemy.

Then there's the final classic incarnation of the Cyberdemon in DOOM 3, that required the soul cube.
Twerk_Stain Jul 17, 2016 @ 8:56pm 
Originally posted by Hinsonator:
Originally posted by Twerk_Stain:

it was a 'boss' in the way the original Doom's episodes handle it, as in it was the last thing you would have to kill...but it was still 'just an enemy'...just as the baron's were for the shareware.

The modern thing developers do with all kinds of different mechanics and this and that with bosses wasn't around back then...not a criticism of the originals, or even praising what they do now...but facing a cyberdemon as a 'boss' in Doom 1, vs. just an enemy in Doom 2...was in no way different; that's all i'm getting at.

The Icon of Sin was the only modern boss of the originals, though. That was the only one that had a specific mechanic outside of 'just shoot it' like every other enemy.

Then there's the final classic incarnation of the Cyberdemon in DOOM 3, that required the soul cube.

Agreed. I still use 'originals' as Doom 1/2/FD (I guess, even though that was levels outsourced to respected mods iirc)...

yeah Doom 3 had 'modern' bosses with the guardian and cyberdemon. Both had requirements completely unlike any typical enemy you faced.
Hinsonator Jul 17, 2016 @ 9:01pm 
That said, practically every boss in DOOM 4 is a throwback to their classic variants, from the cyber demon to the spider mastermind and even the Hell Guardians are very much like a hybrid of the Guardian and the Hell Hunters.
Last edited by Hinsonator; Jul 17, 2016 @ 9:20pm
SunTV Jul 17, 2016 @ 9:15pm 
Originally posted by Twerk_Stain:
Originally posted by SunTV:
Last time I took him down quick on ultra-violence without any HUD and no crosshairs ;) but with micromissiles, double shotgun with full upgrade and grenades. Also, runes were set for bonus life, extra usefullness equipment and extra mobility while jumping.

well...yeah, the thing is cake with various weapon mods that would be very difficult to master before you reach that boss...and runes that I don't think are even available before that level.

I just mean a lot of guys are trumpeting how easy it is...And I don't think that is a reflection of the first encounter with it. I started on UV, and had been pretty careful about upgrade paths and what to invest in...and It took a couple tries just to learn what exactly each attack was. 2 hits by those waves and it's over, one by that laser thing.

but then doing it again almost completely upgraded with air control and unlimited ammo as long as I didn't get hit, etc...I agree with you...it's not even a fight. It's pretty clear that the boss battles are all designed around 'your first time'...not when you come back upgraded.

Before the Cyberdmeon at the end of The lazarus Lab you already have all runes, including 'saving throw'. Besides that it's very easy to upgrade the assault rifle and double shotgun before the Lazarus Lab. You can even use Siphon grenades to gain life on the Cyberdemon and the rune that boosts your equipment is also easy to max out. So no, sorry, I did not go back upgraded to the Cyberdemon. Although, thanks for the idea :)
< >
Showing 31-45 of 56 comments
Per page: 1530 50

Date Posted: Jun 21, 2016 @ 3:25pm
Posts: 56