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The player character moves slower, not as fast as he is supposed to, Doors open much slower also friendly AI voicecoms are of timing (for example if a AI adresses the player character, it will take the player character longer than he is supposed to too respond) and also in cutscenes the animations often do not sync up with the audio, (yanno when a AI model starts moving their lips but it takes a few seconds for it to actualy start producing audio)
So really in conclusion, The game is most certainly playable on ur PC, However i woul advise to mybe get the game for consoles for now to get there full fast action experience of the game, and perhaps get it later for PC if u are intrested it the snapmap editor as it is alot easier to use on PC.
I hope this helped (and that my explanation made atleast a little bit of sense lol)
Just get it on PC, there are quite a few settings you can turn down and even so, your PC is more than capable of running the game, especially better than consoles.
If you feel comfortable playing it on a controller (*shudder*), console may give you a better experience. However, if you want to play it on the platform where it "feels" best, go for PC. You can definitely run it, you just have to make some compromises.
So, if we break my question into two separate questions: a) will it run okay on my PC, and b) will it outperform or underperform the console versions, it sounds like everyone is unanimous on the first one (a definite yes - it will run okay), but it sounds like there's some difference of opinion on the second question - we've got at least one person saying my system could outperform the consoles, while the others seem to suggest the console versions will still look a bit better and/or run a bit smoother.
In terms of basic, surface level "theory", I understand the nuts and bolts of what is involved in computer hardware and what would cause the PC to outperform / underperform the consoles. However, I haven't really been up to speed on what's hot and new in hardware since Voodoo 3 was a thing - which was forever ago, so this knowledge I have is all knowledge in a vacuum more or less. I understand the relationship betweeen CPU and GPU, RAM, etc. I don't know all the nuances of motherboards, "north bus", "south bus", and all of that, but in terms of the basics, I've got it.
As such, I also understand how "better hardware / worse hardware" is not a binary thing, but how a system can be better in some ways, and worse in others. The 660ti GPU in my gaming PC is exponentially better than the Intel IRIS 5100 (?) in my Mac Mini, plus, the system cooling in my PC is exponentially better as well. However, I also realize that the Broadwell generation 2.8GHz dual-core Intel Core i5 is at least a slightly better CPU than the 3.68GHz quad-core AMD Phenom II CPU I have in the gaming PC, so I know that while my PC just utterly blows my Mac out of the water for gaming, the Mac would probably still edge out the PC for general computing, and perhaps even more so for things like multi-track music and video stuff. I get all of that.
I know I have a 660ti, I know a 660ti is better than a 660, and I know that it's superior to a 560, inferior to a 760, and so on. I understand the 1080, 1070, and 1060 are all incredible. I get all that. But what the 660ti actually offers in terms of objective, tangible "sauce" is still a bit of a mystery to me, -ESPECIALLY- in terms of how it compares to what's in the XB1 and the PS4. By contrast, I have a working-level understanding of the difference between the XB1 and PS4 GPUs, but have no idea how they compare to 660, 560, 760, or any of the others. I know my 4th gen console hardware very well, and could go on and on about the nuances of SuperNES vs Genesis vs PC Engine/Turbografx16 vs Neo Geo (speaking of better/worse hardware not being binary)....but of course, none of that helps me figure out which version of Doom to buy. :-)
So, the part I need the most help with, then, is understanding the ways in which my PC hardware is superior to, and inferior to the PS4 - we'll just use the PS4 as our test case since I think we can probably all agree that all things considered it edges out the XB1 in terms of hardware, at least as it concerns gaming (and I say that as a bigger XB1 fan than a PS4 fan). Also, I imagine that both the PS4 and XB1 versions of Doom are seriously optimized for their hardware, where PC, by necessity has to be more universal, and either harder or impossible to optimize to any one PC configuration (and if possible, they surely wouldn't have chosen mine). ;-)
So, in addition to telling me where my PC beats and fails to beat the consoles in hardware and optimization, please also tell me this: if you think the PC version will look and/or play better on my setup than on the PS4 - why? Same question for you if you think the PS4 or XB1 version would look or run better than the PC version on my rig - why?
Sorry for a second long-winded post now, but I'm just scrambling to catch up on my grasp of PC hardware after a self-induced 15-year PC gaming "coma", as it were. So please help me understand a little better. I know the answer, ultimately, is to upgrade my CPU, Mobo, and GPU....but what about in the meantime?
Thanks gang! :-)
Cheers!
on ur pc everything set to low, shouldnt be an issue with frame rate, more then playable
both consoles are locked at 30fps for games, where as pc games dont have that limitation, so reduced input lag, better performance, you just will need to mess around with the in-game setting to hit the sweet spot
might i also sugget downloading the doom demo from the store page seeing as it free, and you will be able to atleast tell how well the game perform on your pc insted of pure speculation :) real world free test right there for ya to see what ya system can handle
Also, to the best of your knowledge, are demos avail for XB1 and/or PS4?
Lastly, the consoles actually have surpassed the 30FPS thing now, and do run a lot of games in 60. Sometimes (especially on XB1), they have to drop the resolution to make it happen. But to many, resolution is less apparent than frame rate. They also use some farily cool tricks. Like, Halo 5 runs in a pretty steady 60, and in light load situation also runs in 1080p. What they do for Halo is when the load increases, rather than the frame rate dropping dynamically, the resolution drops dynamically - I think it goes down to 900p, or something like that. But no, consoles are no longer bound to 30FPS.
In any case, if there's a Doom demo, then yeah, trying it out would be the o\bvious thing for me to do. :-)
Thank you! :-D
Thanks again!
you'd have to check out the ps4/xb1 store page to see if there is a doom demo out for them
as i post above, with the pc version, just tweak with the settings untill you get a smooth frame rate, if ur happy with the performance+quality then get the game if u really want it, or just wait till the summer sale starts, or for the xmas sale to get it alot cheaper lol
Good for you. The joys of playing on PC means that you have the choice of playing with either controller or mouse and keyboard. There are some third party peripherals that allow mouse and keyboard support for consoles, but it's not as good as the support for controllers on PC.
Where you will run into issues on the 660Ti is in VRAM capacity and VRAM speed. It has a relatively narrow memory bus, and Doom relies heavily on streaming textures into memory. With only 2gb of slow memory, running textures, shadows, and reflections simultaneously on high at 1080p will probably not run at a solid 60. In this sense, a console will provide a superior graphical experience.
That being said, since you can lower settings on the PC, if you prefer to sit at your desk instead of at your TV, and you prefer the mouse+keyboard interface, get the PC version. I am not making any judgements on how you choose to play, simply saying that since you can run it decently on your PC, it comes down only to your preference for your interface and how much graphical fidelity you demand from your experience.
As to directly comparing PC and console hardware, this is tricky. While a lot of the architecture is very similar, there are huge differences. Both consoles use a combined pool of high speed GDDR5 that acts as both system RAM and VRAM, which changes performance characteristics significantly. As you also mentioned, consoles see heavy optimization due to all being effectively identical. Your PC is theoretically as much or more powerful than either console, but actual performance will vary from game to game.
Take the PC port of Arkham Knight - it was a bad port, but it illustrates the diffculties in direct performance comparisons. It not only ran better on consoles than on some absolute beast $2000 PCs, it actually looked better at all times, with susbstantial graphical effects missing on the PC version. Now, again it was a bad port, but if PCs were identical to consoles, as many claim, there wouldn't be a need to "port" things, they would just work. The differences are still significant enough that direct comparisons are impossible.
It corroborated a lot of what I've heard before, as well as pointing out some things I missed, such as the not one-to-one architecture of consoles vs PCs. It also confirms some conclusions I had come to on my own - such as there's a certaint degree to which software optimization will trump raw hardware advantage yielding greater performance out of lesser spec. Not that sufficiently superior hardware won't at some point overcome it, but that it simply takes more power to get the same results on a PC than it does on a console.
And you know, you can see the same effect outside of PC vs Console - most Android phones are more powerful than even the top of the line iPhones, yet, iPhones tend to run smoother - because the software is optimized to the hardware, whereas Android is too big of a thing with too many different configs to achieve the same effect. Same with macOS vs Windows.....and now, PC ports vs Console ports.
On this point, Salamand3r said my PC's raw hardware is at least as powerful, and quite likely a fair bit more powerful than either of the consoles - though he says an absolute direct comparison is not really reliably possible. Yet, largely because of the software optimization on the console ports vs the universality of the PC port, that I would likely still have a somewhat inferior experience on the beefier PC - either by way of reduced detail, reduced resolution, or reduced frame rate (or maybe even more than one of the above)....
......well, now that I've had the chance to try the game out on my rig, I can tell you how it went. There were actually some pretty interesting findings! To keep them from getting buried in a sea of text, I'll tell you about it in a separate comment! :-)
Obviously, I couldn't see the frame rate figures, but I could tell that it was dipping below 60fps. But it never dipped so low that I felt it really impeded gameplay.I know some are really sensitive to that, but I would've guessed it never dipped below 30fps, which from my console gaming pedigree, doesn't feel too unnatural, though as we've discussed before, they have found ways to improve upon it - and it looked pretty darn good on high! :-)
So, the computer handled the game okay at those settings, though if what Salamand3r said about PS4 maintaining steady 60fps, with virtually exact graphics detail and an almost perfectly steady 1080p is right, then yes, he would be right when he said that my computer would slightly underperform the console.........but there was one great big, very unhappy surprise in this playthrough......
......my keyboard would frequently become non-responsive for an extended period of time. Sometimes I'd have to turn the keyboad off and then on again before it'd come back to life. So in those situations, I'd be able to look around, and shoot, but I wouldn't be able to move, or interact with items. I died a handful of times specifically because of this. There was once or twice it went the other way, where the mouse would drop out, and the keyboard would stay on, but it usually was the other way (maybe a 20-1 ratio). It made the game unplayable, unfortunately!
Now, I would notice lag in the keyboard, and less commonly, in the mouse just in my general Windows derping, but didn't think too much of it. I also noticed the cutout when I tried playing Team Fortress 2 - though again, I just assumed it was something to do with the keyboard itself, or some kind of network lag. Last night clued me into a bigger problem as when I was downloading Doom, all of my USB devices cut out - which unfortunately also includes my wifi. It just seems like anything with any kind of intensity was interfering with my USB.
I used Driver Booster to try to update my drivers, and it did update some of them, though apparently there is no Windows 10 driver for my mobo, just Win 8.1 - which raises a HUGE question: using Windows 10, am I better off installing the mobo specific Win 8.1 drivers, or am I better off sticking with the mobo agnostic generic Win10 drivers? Anyway, after a little googling, I found and turned off the power feature that enables the system to disable USB.
So, between the driver updates and the power setting change, what kind of difference did that make to the keyboard cutout situation on my second playthrough.....and what happened when I tried running the game in low, mid, and yes....ultra settings - this time with the frame rate counter turned on?........I'll tell you in my next post. Stay tuned! :-)