DOOM
h Jun 2, 2016 @ 7:04pm
Why does the fancy 'directional occlusion' look like crap?
Literally the occlusion looks like copy pasting a piece of the image randomly. It's distracting me, and I'm wondering if everyone else is having the same problem with directional occlusion.

http://imgur.com/jf8HJ0S
Last edited by h; Jun 2, 2016 @ 7:04pm
< >
Showing 1-15 of 29 comments
Zaxx Jun 2, 2016 @ 7:15pm 
Dat's weird. Seems like some kind of artifact, maybe an engine bug?
h Jun 2, 2016 @ 7:23pm 
Originally posted by Zaxx:
Dat's weird. Seems like some kind of artifact, maybe an engine bug?
Can you possibly show me what the Directional Occlusion looks like on your screen?
Henry Jul 16, 2016 @ 3:35pm 
Mine looks the same. I wondered what they did, was looking for ambient occlusion like in other games but it seems to be a bunch of superimposed hard shadows. Possibly "directional" means it is not just a screen space effect.
fenderjaguar Jul 16, 2016 @ 3:39pm 
I just think it's yet another of id's apparently simple and overoptimised features (while our GPU's chug a little?). To be honest, it almost reminds me of the very basic shader effects that were in the PC version of halo combat evolved
psykhiqzero Jul 16, 2016 @ 4:09pm 
I dunno. I'll have to compare when i get home. The artifacts look like a dithering problem. What lvl did you take that pick?
fenderjaguar Jul 16, 2016 @ 4:19pm 
Originally posted by psykhiqzero:
I dunno. I'll have to compare when i get home. The artifacts look like a dithering problem. What lvl did you take that pick?

I honestly don't think there's any kind of artifacts on that shot. It is what it's intended to be.

btw, I don't really think it looks terrible or anything. Infact, it does hold a little bit of charm, even, for me
Toldi Miklós Jul 31, 2016 @ 3:33pm 
Maybe my videocard handling bad the directional oclusion (Geeforce GTX 760) or it's implemented bad in DOOM. When i turn on it's look like a crap ...
DO ON: http://imgur.com/gNMarnt
DO OFF: http://imgur.com/UdHIJ6N
h Aug 2, 2016 @ 1:48pm 
Originally posted by smokey2k:
Maybe my videocard handling bad the directional oclusion (Geeforce GTX 760) or it's implemented bad in DOOM. When i turn on it's look like a crap ...
DO ON: http://imgur.com/gNMarnt
DO OFF: http://imgur.com/UdHIJ6N
that is depressing :(
TheDyingSun Aug 8, 2016 @ 11:31pm 
Originally posted by smokey2k:
Maybe my videocard handling bad the directional oclusion (Geeforce GTX 760) or it's implemented bad in DOOM. When i turn on it's look like a crap ...
DO ON: http://imgur.com/gNMarnt
DO OFF: http://imgur.com/UdHIJ6N

Ughh, this is killing me. I can't find much info on this. I'm not sure how many people are experiencing it, or even if id has commented on the issue. It would be nice to know if a fix is in the works.
Plaxus Aug 8, 2016 @ 11:39pm 
Im no expert, but it looks like the shader uniforms arn't resetting. What version of OGL are you on?
Michael Aug 8, 2016 @ 11:44pm 
Haven't seen that with Vulkan.
TheDyingSun Aug 8, 2016 @ 11:48pm 
I'm on Vulkan and it's happening just like that.
Plaxus Aug 8, 2016 @ 11:53pm 
I think its because shaders are not transitioning well because most shaders are designed for OGL, with exceptions for directX. It may not be passing in the proper uniforms because occlusion ussualy requires several different shader passes with the info and its probably being lossy going back and forth between OGL and vulkan so much.
HardCulmulo Sep 10, 2016 @ 8:13am 
hi, I have exactly the same "problem" with occlusion, an issue was found ?
Skankhunt42 Sep 10, 2016 @ 8:31am 
When you have several sources of light behind yourself, it should look somehow like that.
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Jun 2, 2016 @ 7:04pm
Posts: 29