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I do turn off some settings like motion blur and depth of field, so try those.
That's why you notice it most during DOOM 2016 glory kills---that's when the action is fastest, when the image on the screen is changing the fastest, because you are almost teleporting to the demon. The faster the motion, the more ETMB there is. Slower games will appear less blurry.
The first thing you need to do is run a framerate counter/display and find out just what framerates your GPU is actually outputting. Just because your display is capable of displaying 144 fps doesn't mean that it's receiving 144 fps.
With V-Sync On = 144 fps
With V-Sync Off = 144 to 200 fps
Running rivatuner and capping the fps to 60 seems to solve the blurring issue.
It sounds like I misunderstood the problem---what you refer to as blurriness. Out of curiosity, whatever the problem is, can you replicate it by moving the camera back and forth fast in a game?
E.g. at 144 Hz/fps does doing this produce the same "blurriness"? And if so, does it go away when you do the same thing in the same game at 60 Hz/fps?
Don't worry about it. It only happens when you enter glory kill mode. The animation just looks blurry and not as visceral as it does at 60fps. Same goes when you chainsaw someone and enter that animation. But to answer your question when I use rivatuner to tune down the fps to 60 the animations are fine. Maybe it's just a 60fps game and loves 60hz?
Thanks.
p.s. I just tried Vulkan over OpenGL and it's slightly better.
...And when you play at 60 Hz/fps, the animations seem better in comparison because there is no sudden reduction in framerate since the entire game is at 60 fps.
Is that possible do you think?
I do not know which monitor you have, but I play on a G-Sync 144Hz monitor without the blurring issue mentioned, and I leave the frame rate uncapped with zero VSync enabled. Since you said this issue suddenly happened with other games after you started using this monitor, I just think that it might be your monitor settings, or perhaps settings from the Nvidia Control Panel that need adjustment? If not, then maybe it's a GPU driver-related issue. Either reinstall your current driver or update to a different one. You may want to try adjusting a setting like OD (overdrive) if you have it, and see if that helps in some way.
In case you haven't already done so, to help minimize blur for Doom 2016, you can try these changes to in-game settings:
Anti-aliasing: SMAA
Motion blur: OFF
Chromatic Aberration: OFF
Depth of field effects: OFF
VSync: Leave disabled as you had it.
If not already being used, go back and try 144Hz in fullscreen and see if that changes anything.
On PcGamingWiki, it says that Doom 2016 can have issues with refresh rates on G-Sync monitors, yet I have not encountered my refresh rate changing to 60Hz on its own.
"Cutscenes are capped at 60 FPS. The rest of the game has a 200 FPS cap.
Doom may automatically set Nvidia Gsync monitors to 60hz; these monitors will have to be manually reset back to 144hz."
https://www.pcgamingwiki.com/wiki/Doom_(2016)
This is a different issue than what you're having, but it's still a thought if it is contributing to something different on your end.
Also, you do not need to return to a 60Hz monitor because your current monitor can still switch down to 60Hz. G-Sync is worth it for no tearing in games without having to enable the standard VSync in most cases, and it can be smooth on the experience for games below the refresh rate of the monitor as well.
Well, it sounds like my suspicion was right. I'm guessing that the Glory Kills are pre-rendered, and thus technically cutscenes.
As I said before, nothing changed---the Glory Kills look exactly the same at 60 fps as they do at 144 fps. It's just that when he's playing at 60 fps, he no longer experiences the sudden decrease from 144 to 60 fps that made the Glory Kills look relatively worse at 144 fps.
Regarding the "other" games, he only mentioned Skyrim and Fallout 4, and you have to remember that Bethesda's games are effectively capped to 60 fps. If you go much over that the physics go haywire. That's why Skyrim and Fallout 4 look "blurry" compared to BioShock: Infinite which is capable of 144 fps.
Ah, that makes sense regarding the frame rate changes. I had thought about it being the issue with "glory kills" set to 60 fps. Yes, that's true regarding Skyrim and config files need to be edited.
Indeed. Many games (especially the Bethesda titles) have the typical situation around physics being tied to frame rate and the odd behavior of physics breaking when the frame rate has climbed high.
I am still curious about this... I have tried to replicate their issue on my side and I couldn't. It would help further to see images and video recordings of the differences, so I know for sure what to spot. It might be the difference in settings for the game and monitor, especially since they were on OpenGL when they started. I was always on Vulkan. They said they had less of an issue on Vulkan. Also, what more can I learn about the blurring issue? I disabled all of the blur-related settings. I wondered if that is making it harder for me to see any blurring at all, or is it even a resolution difference between us?
I have looked at this further on my monitor with Rivatuner OSD active and by playing the game capped to 60 fps and 144 fps at both 60Hz and 144Hz. I have also left the game uncapped at both refresh rates, and I have mostly noticed just the general lack of smoothness in gameplay going back to 60Hz (which is expected), including the glory kill animations. Additionally, G-Sync was enabled during all of this and I concentrated on looking for a difference in glory kill animations looking more blurry or even choppy-looking at 144Hz. I have not seen this. I might still be missing something here, but it would help to see some gameplay footage from the OP.
I am actually not entirely sure if the glory kill animations are tied to 60 fps, but If there is such a difference, then it's quite subtle to notice it for the monitor I play on and the settings I use. I at least know that the game is not dropping fps during glory kills. However, the menus and cutscenes are capped to 60 fps. The gameplay itself is not dropping fps for the glory kills. However, the animations could still be tied to 60 fps, but I don't know for certain. They happen quite quickly. Considering how games render animations differently from each other, difficulty of spotting an issue varies, but it may help to view the animations in slow motion.
If I misunderstood something, feel free to correct me. I think I am having a different experience due to my own settings.
Well, this would seem to indicate that I'm wrong about Glory Kills (unless it's an OpenGL vs Vulkan issue?). Though I honestly can't think of any other reason that Glory Kills in particular would have noticeably increased ETMB** for the OP. I know that I'm right about framerate in general being his issue, though.
I can't check DOOM 2016 for myself right now.
Your'e right that the framerate counter would still register the universal framerate, much like in BioShock where the physics is locked at 30 fps even if the framerate is 60 or higher.
** Eye Tracking Motion Blur, which is what we're actually talking about here.