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The reason DVD didn't migrate massively to BluRay was because, as I've pointed out in previous posts, not required for the PC market due to the advent of the network download install promoted mostly by Steam which became the single biggest source of PC gaming distribution on the planet. Since then you're seeing other online distribution stores popping up.
Consoles still used it for various reasons but even now you can see a trending shift away from physical media on consoles as well today with online activation with their respective "online stores".
But otherwise it takes freaking minutes to download 100's of gigabytes nowadays with most internet connections out there so no reason to buy physical. Even demos are at least 20+ gigabyte most of the time now and if you canthandle that then you better figure out how to because the future is digital.
Because you have a fast ISP, you think everyone else has one?
You're dealing with uber trolls that use cherry picked examples, large game installs are not common place on consoles, this is a fact
19 games that are excessive in installs, out of a library of 1000s?
Blu Ray does not add to the cost of manufacture for console releases, the pressing is less than $1 per unit for a 5K pressing, both Sony and MS have in their units BR play back devices so there is no reason why BR media is not used for games as we know
I was being nice, and mostly going with larger games from 2-3 years ago on the consoles, but let's add some more - again, a quick Google search would provide you with the same information, without need to accuse others of "cherry picked", but I guess it's easier to go on a white supremacist radio show to moan about how put-upon you are for an hour than spend 5 minutes in a search engine.
Quantum Break - 94gb min/178gb max
Shadow of War - 95gb (already mentioned by someone else, but not included in your 19)
ARK - 70gb
FF15 - 55gb on consoles, almost 150gb on PC
Destiny 2 - 53gb minimum
God of War - 50gb minimum
Detroit Become Human - 45.5gb as of today
Far Cry 5 - 60gb
Every current "2k18" sports game - 42gb min, 70gb max
Conan Exiles - 50gb
Kingdom Come: Deliverance - 46gb. It also had a 23gb day-1 patch on PS4.
As to defining "commonplace" - Between Xbox and PS4 there are an estimated ~150 million current gen consoles sold to date.
That means just on my lists alone, at least 20% of those console owners have Black Ops 3 - that's relatively common.
Even assuming there is a lot of overlap between players, between just the first handful of games I mentioned, there are more of those sold than there are current gen consoles in the wild.
If you check every major AAA console international release this year, over 50% are over 50gb after patches, and sometimes much more after DLC.
We're not talking retro games or indie games or Sony's "early access" clone asset flip store. AAA releases, of which there are not "1000s" on either console.
But Snake's back anyway - I can't pick on him too hard or he'll have to go on a podcast to cry or make impotent threats again.
No he is specifically speaking abt Sony releases, ie PS4, so is clueless of their actual size
God forbid someone picks up the phone in the middle of the download... ♥♥♥♥♥♥♥♥♥♥♥ we are getting a second phone line!
Now I just click a button.
The technologically best answer btw is going back to cartriges. It would be massivly more expensive but the potential performance boost would be worth it. Loading games into a rom on a cart prevents the need for an install entierly and could be used to prevent online cheating and hacking and prevent piracy without the need for a worthless overdesigned software solution. A hardware based secutiry check and authentication is really the best answer.