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Quake Champions has had a MAJOR increase in players as of late. From what i understand, Saber Interactive washed their hands of the game, and passed it back over to ID Software which is now preparing it for it's final release. ID has been very hands on with it in the past couple of months. There are new weapons being added, as well as two new maps. Tower Of Koth, and the still in development 'Deep Embrace'
Doom (2016) has zero anticheat - at least in QC they manually ban people.
Fair dues though, when they tried to add anticheat to Doom Eternal, the community went ♥♥♥♥♥♥♥ and they had to remove it.
And besides, I'm sure there's at least competent anti-cheat software out there. I've heard BattleEye is a great anti-cheat software, why didn't they go with that one?
Denuvo is still in Eternal. Only the anticheat portion was removed, and it PROVABLY - since there was no performance change - had zero impact. Just like it doesn't have any measurable in validated testing in almost ANY game.
Doom (2016) also didn't see a change in performance when Denuvo was removed. That whole thing is pure internet fairy tales. Pure reddit-fueled baloney with no verifiable, repeatable data to back it up aside from one or two cases - which both also involved significant patches to the games in question, and aren't useful for comparison either.
The complaint about Denuvo Anti Cheat was that it's kernel-mode. So is BattleEye, so the community would have had the same backlash.
D16 takes up so much space due to the way megatexture works. Believe it or not, most of the assets are recycled for MP, you actually save FAR more space deleting the non-English audio than removing the MP.
On the subject of Doom 2016... that is very interesting. However I'm not sure about the latter part as the sound files are apparently 5 GB while the multiplayer maps are 6 GB(at least from what I've *read). While perhaps it isn't as necessary as I thought, it still could've been something to consider making a seperate standalone Doom multiplayer game that could just be built upon as the games progress instead of having a distinct multiplayer for each release.
*source: https://steamcommunity.com/sharedfiles/filedetails/?id=1523829035
That's MP and SnapMap combined.
Back on Denuvo - there are NO comparison videos with verifiable methodology. Most don't even list hardware configurations or driver versions. The only real testing ever done was by Digital Foundry, and they found none of the claims to be true.
Eternal launched accidentally with no DRM on the Bethnet store, sure, but that version ceased to work almost instantly.
Eternal is at once more demanding, but also better optimized. For how much more detail it pushes, it performs far better than D16.
And again, the backlash had NOTHING to do with performance, because since DAC was added later, you could do easy comparisons. It literally had ZERO effect, not even a couple of frames, which anyone and everyone could verify. You could also verify with the accidentally DRM free version - the version with Denuvo performed identically, and then actually better once the first patch hit.
The issue with Denuvo anti cheat - and trust me, I added over a thousand to my Steam postcount when that debacle was occuring - was solely because of a single misinformation post on the Bethesda forums that was pure fearmongering about what kernel mode software is, or more correctly isn't. It was a concerted effort by a handful of bad actors - and I won't speculate as to their motives, but I think we can all take some guesses - to create a panic reaction, and it worked beautifully. The anticheat was removed, and all the same hackers reappeared instantly.
As to who has an interest in making things up about Denuvo performance - pay attention to the sites that originate those stories. The are universally sites that have vested interest in piracy. Torrent new sites, hacker forums, various grey-area subreddits. Yes, it propogates outwards from there, but it ALWAYS ties back to crack groups or affiliates, whereas actual data-driven publications that test it with public methodology always come up with little or no difference.
I do agree to a certain extent on DRM - as a best practice, it should be removed after the launch window, or publishers should commit to removal in certain circumstances (i.e. when a game reaches EOL status and is no longer supported, or the developer goes out of business) so the game can be suitably maintained by the community. But IP holders have an absolute right to protect their IP, and there is nothing wrong with DRM when properly managed.
(Sorry for the bad formatting I just realized I was leaving big walls of text.)
The guide states that the MP maps are about 6 GB, and then the next section talks about SnapMap and it potentially freeing up an additional 5 GB, but also apparently affecting the base game in some way. Unless I misread something, it doesn't seem to MP + Snapmap combined. But honestly this is just unimportant and either way I was expecting Multiplayer to be taking up a whole lot more space than it actually does.
Also yeah that's very fair, I didn't even put those factors into consideration. I've never seen Digital Foundry's video on the matter, but I do know they're a credible source.
Sheesh, I guess the Denuvo drama went a lot deeper than I initially thought. I wonder why Denuvo in particular is being singled out. I guess it's because it is sometimes quite effective? Resident Evil 3 Remake for instance still hasn't been cracked. The other forms of DRM aren't exaclty ''loved'', but I constantly just hear Denuvo's name when DRM comes into play.
In regards to DRM as a practice, I remember reading that DRM is put by developers in order to at least just slightly slow down pirates as the game sells most of the copies in its lifespan in the first week or so of release, which is also the reason why it's sometimes voluntarily removed afterwards. While I don't think DRM is good, I don't think it has to necessarily be bad, either. When DRM is handled poorly, it is very harmful... for the people that legitimately acquire the game. Gears of War once had a DRM that locked legitimate users out of the game after a while, which is just frankly unacceptable. Use DRMs if you wish, but at least make sure they work properly. They're not the end of the world, but it'd probably be at least slightly better without them.