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https://computergraphics.stackexchange.com/questions/1768/how-can-virtual-texturing-actually-be-efficient
Linked above gives a very detailed description of the technique with examples and links out to demonstrations and further info.
It manages the amount of texture memory needed for the changing scenes being rendered. Increasing it cuts down on how much texture information needs to be swapped out as you move around.
Thanks for the explanation!
Very detailed and informative!
:D