DOOM
We need a proper map editor for Doom:Eternal
Snap map was great, but it was no substitute for a proper map editor or SDK. Doom has a long history of modding, and it seems as though it was somewhat forgotten with Doom 2016. While Snap map was a good inclusion, it's limitations prevent people from unleashing their talents and creating truly incredible things. It is more akin to Halo's Forge than to the Creation Kit, for instance. I think its safe to say that many people, myself included, would like to be able to dive deeper into the engine and build our own stuff from the ground up.
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Showing 1-15 of 23 comments
Samael Aug 14, 2018 @ 2:47pm 
Unless you want to play with the megatextures inside this game you won't be doing any modding anytime soon.

A megatexture takes around 256GB decompressed.

It's simply not practical.
Last edited by Samael; Aug 14, 2018 @ 2:49pm
Karasawa MKII Aug 14, 2018 @ 2:49pm 
Originally posted by Samael:
This was explained so many times.

Unless you want to play with the megatextures inside this game you won't be doing any modding anytime soon.

A megatexture takes around 256GB decompressed.

And why should this be a factor in the decision to release the SDK? Many people won't be able to use the tools, therefore no one should be able to use the tools?
Salamand3r- Aug 14, 2018 @ 2:58pm 
Originally posted by Karasawa MKII:
Originally posted by Samael:
This was explained so many times.

Unless you want to play with the megatextures inside this game you won't be doing any modding anytime soon.

A megatexture takes around 256GB decompressed.

And why should this be a factor in the decision to release the SDK? Many people won't be able to use the tools, therefore no one should be able to use the tools?

RAGE had a full SDK, and had lower technical barriers than current idTech.

No one used them. The RAGE modding scene is possibly the saddest modding scene in PC history.

Even SDKs need some polish before release, and it really doesn't make any sense to spend resources on something that with near certainty won't be used.
Karasawa MKII Aug 14, 2018 @ 3:36pm 
Originally posted by Salamand3r:

RAGE had a full SDK, and had lower technical barriers than current idTech.

No one used them. The RAGE modding scene is possibly the saddest modding scene in PC history.

Even SDKs need some polish before release, and it really doesn't make any sense to spend resources on something that with near certainty won't be used.

Right, but Rage didn't have the same history and brand recognition that Doom has. As it is possible it wouldn't gain much traction, it should simply be released with a disclaimer basically saying "If you can figure it out, great. If not, oh well." There is very little reason to not release it in some form or another.
Salamand3r- Aug 14, 2018 @ 3:42pm 
Originally posted by Karasawa MKII:
Originally posted by Salamand3r:

RAGE had a full SDK, and had lower technical barriers than current idTech.

No one used them. The RAGE modding scene is possibly the saddest modding scene in PC history.

Even SDKs need some polish before release, and it really doesn't make any sense to spend resources on something that with near certainty won't be used.

Right, but Rage didn't have the same history and brand recognition that Doom has. As it is possible it wouldn't gain much traction, it should simply be released with a disclaimer basically saying "If you can figure it out, great. If not, oh well." There is very little reason to not release it in some form or another.

There is also no incentive to do it under those conditions.
Karasawa MKII Aug 14, 2018 @ 3:45pm 
Originally posted by Salamand3r:
There is also no incentive to do it under those conditions.

Incentive to mod or release the SDK?
Salamand3r- Aug 14, 2018 @ 3:51pm 
Originally posted by Karasawa MKII:
Originally posted by Salamand3r:
There is also no incentive to do it under those conditions.

Incentive to mod or release the SDK?

Release the SDK.
Karasawa MKII Aug 14, 2018 @ 3:54pm 
Originally posted by Salamand3r:

Release the SDK.

But if ID can do something to foster a community around their game, and help keep it relevant with almost zero effort, there is no reason to not release it "as is".
Ransom Aug 14, 2018 @ 5:15pm 
256gb is only the base texture for megatextures... usualy a full megatexture for a finished map goes up to terabytes. so if u wanna mod these u need to rerender the megatestures and for that u need a renderfarm if u wanna finish it in a lifetime. this will cost a lot of money so no, noone will pay that much money to develope a free mod...
also the complexity of used technologies need a team of moders unless u only wanna mod small things like u also could do with snapmap
Last edited by Ransom; Aug 14, 2018 @ 8:24pm
Dragova Aug 14, 2018 @ 5:23pm 
Originally posted by Samael:
Unless you want to play with the megatextures inside this game you won't be doing any modding anytime soon.

A megatexture takes around 256GB decompressed.

It's simply not practical.

What's not practical is taking up nearly 100 gigs of harddrive space for one game. I'd Software has been pretty liberal with the idea of utilizing all our SSD/HDD space for rooms shaped no better than Quake designs with textures they don't re-use often. Neat to look at, but I miss clever level designs..
Last edited by Dragova; Aug 14, 2018 @ 5:23pm
Samael Aug 14, 2018 @ 5:30pm 
Originally posted by Týr:
Originally posted by Samael:
Unless you want to play with the megatextures inside this game you won't be doing any modding anytime soon.

A megatexture takes around 256GB decompressed.

It's simply not practical.

What's not practical is taking up nearly 100 gigs of harddrive space for one game. I'd Software has been pretty liberal with the idea of utilizing all our SSD/HDD space for rooms shaped no better than Quake designs with textures they don't re-use often. Neat to look at, but I miss clever level designs..

100GB is nothing. You don't even have to install DOOM on a SSD either. The difference of 5 to 10 seconds off the loading time is nothing.

DOOM is taking .5% of my total space and most modern games are around that or even bigger.

Better get with the time or it will leave you in the dust.

They did a great job compressing this game from terabytes to 70GB if you ask me. That's one hell of a compression.

Next time you see a 3TB HDD deal at 50 bux buy it.
Last edited by Samael; Aug 15, 2018 @ 2:28am
TheMysteriousGray Aug 14, 2018 @ 11:33pm 
The devs have actually stated that they've been refining tech to make their engines progressively more mod-friendly over the years, and that while they aren't providing mod support at launch, they are open to including it in the future. If they can at least consider it, that give me hope that one way or another this game will sprout a full-fledged modding community.
Salamand3r- Aug 15, 2018 @ 4:05am 
Originally posted by TheMysteriousGray:
The devs have actually stated that they've been refining tech to make their engines progressively more mod-friendly over the years, and that while they aren't providing mod support at launch, they are open to including it in the future. If they can at least consider it, that give me hope that one way or another this game will sprout a full-fledged modding community.

Well that's some good news.

You wouldn't have link, would you? Sound like an interesting interview.
Karasawa MKII Aug 15, 2018 @ 5:44pm 
Originally posted by TheMysteriousGray:
The devs have actually stated that they've been refining tech to make their engines progressively more mod-friendly over the years, and that while they aren't providing mod support at launch, they are open to including it in the future. If they can at least consider it, that give me hope that one way or another this game will sprout a full-fledged modding community.

Wow, that really gives me some hope. Even if it isn't Doom: E, maybe it will be refined enough for Doom 3, or whatever we should refer to it as, lol. I'd also like a source for the info.
TakenStew22 Aug 15, 2018 @ 5:50pm 
I heard that they're not adding SnapMap to DE. If what they said is true though and they add mod support to this game, it would also be nice if they bring the mods to consoles like Bethesda did with Skyrim SE and Fallout 4.
Last edited by TakenStew22; Aug 15, 2018 @ 5:50pm
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Date Posted: Aug 14, 2018 @ 2:43pm
Posts: 23