Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry.
It only happens on Vulkan, which was a post-launch addition. The post-launch support has been abyssmal aside from the Vulkan and 6.66 patches, so I'm frankly not surprised they haven't bothered. Disappointed, but not surprised.
Especially since most people don't even seem to notice it.
Hmmmm. I hadn't seen it on OpenGL before. Maybe try switching to Vulkan?
Interesting. What GPU and driver version?
GIGABYTE Z97-X Gaming 3 motherboard
16GB DDR3 Corsair Vengeance RAM at 2400Mhz
ASUS STRIX GTX 960 4GB OC at 417.35 GeForce drivers
EVGA SuperNova 850W Platinum.
I play with everything on Ultra at 1080p 60Hz awith no stuttering at all even in the most intense scenes. The only problem is the Directional Occlusion grid.
Drivers up to date?
That is super weird.
I don't know if I have a 960 still, but I have a couple other Maxwell cards, I'll see if I can replicate it.
I've just never seen it on OpenGL, which is annoying me, I don't like new problems :D
Edit: Can you screenshot it for me, so I know we're on the same problem?
It completely goes away if I turn Directional Occlusion off (which I don't like, as it seems to make the whole scene a bit too flat for my tastes) or if I run the game in 4K downsampled (not a chance my laptop can handle that at an acceptable frame rate, though).
All that said, it doesn't seem to be a game-breaking deal, as it's not everywhere all the time, but it looks like it affects only specific parts of the scenery. There are instances where the grid covers the glass windows of a building, for example, but not its walls. Nonetheless, it can be quite aggressive.
Guess it's never been fixed (and there haven't been other workarounds) since last January, isn't it?
Only way to turn it off