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as said before,that wouldn't really work in this game.if you can just quick save right before a big fight you don't have to go back to a smaller fight where your last checkpoint was.if they did do quick saves the game would be much easier,im glad they didn't
i used to be a quicksave who re. no need for it here.
Just quicksave right before a big fight so you don't need to go through the run up to it taking out some of the challenge, quicksave mid fight after you take out a particularly nasty enemy making it easier and taking out more of the challenge. Then there's also the problem of quicksaving midfight and the being killed right after causing you to be stuck in an endless death loop.
Quicksaving works well for games like Fallout, not for games like DOOM, checkpoints work well with games like DOOM and not so well with games like Fallout.
lel. There the worst thing in all of FPS games combined. Ever play COD? Thats what its like in this game, bad save places. making it to where the player can save is a good choice for your game. Doom let you do it and if this is a reboot to that game that flips off cinamatic gaming and COD and BF, then why is it using checkpoints?
Original didn't have classic levels, jump boots (or jumping for that matter), glory kills, Samuel Hayden, five different levels of possessed, Summoners, demon possession MP, Night Sentinels, praetor tokens, argent energy upgrades, gore nests, etc.
Stop thinking that somehow, some way, Doom 2016 has to have every feature of the original.