Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=roghCmJYgrw
https://www.youtube.com/watch?v=72S2aAxtZOs
Nightmare gets infinitely easier once you dont glory kill every demon.
I was about to mention quad damage... ;)
This is also place where I stopped my Nightmare playthrough back when Doom 2016 was still fresh.I originally set a limitation for myself not to use bonuses such as quad damage, invulnerability or haste in my Nightmare run. Exactly the spot you mention in OP was the place where I simply could not pull the whole sequence flawlessly as required by number of demons spawning and how much damage they were dealing.
I have recently returned to the game to refresh my memory and this place was a cake on Ultra-Violence.
I know.
Glory kills make you immobile for a brief moment, bringing you swift death, on the other hand, sometimes they can save your life.
Glory kills also provide invulnerability for a brief moment--using rune to quicken glory kills and another one to increase range, from which you can activate them feels great. I do not perform glory kills on big demons unless I'm very close to them because I have more than few times miss the window for triggering and got blasted to smithereens next moment.