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They should, however, die with a full shotgun blast.
Keep in mind that it is a shotgun. Damage falls off significantly at distance.
"staggering at a distance and simply do not die with shotgun shots"
Shotgun's aren't effective "at a distance" lol. Provided I'm at an appropriate distance with whatever gun - I've never not killed a staggering demon with one shot of a weapon.
The benefit of 'Glory Killing' them is that they drop health/ammo - where as they do not when you kill them normally.
I forget which = but it is either a setting or a 'rune' you can unlock where they speed up the glory kill sequence to under 1 second (as opposed to 2 or 3 seconds, so your time isn't wasted but you still get to appreciate the brutality).
Dude, just hold on until you get better weapons. You literally just started. You get some powerful gear later that you basically kill enemies too quick to even glory kill sometimes. But as others said, Glory Killing is a great way to heal up fast if you need it.
Although I get invincible during the fatality animation, at least in Nightmare I can not just get into the middle of the mess giving fatalities without worrying about the surroundings, because as soon as I finish murdering a monster, I become vulnerable and often die. So at times instead of fatality, I just think it's best to murder the monster from a distance, but since the Doom shotgun is a melee weapon, apparently I do not have much of a choice (at least at the beginning of the game).
Well, I'll rely on the comments and try to continue the game until I get the best weapons. Unfortunately the fatalities, in my opinion, only served to remove the feeling of the original Doom in the name of a gimmick that is not even fun to begin with.
I mean, fun is subjective. I find the glory kills to be an integral part of the design - the game doesn't make sense or flow well without them.
I find that they actually enhance the fast and fluid feel, which is what draws any similarities between this and the classics anyway.
If you hate the core design that much, it isn't going to change. Refunding may not be a bad option - glory kills are a core part of the combat, and if they ruin it for you, you aren't going to have a great time.
I played some more and I realized that. I will not get used to an FPS where instead of the enemies die with my shots, they get disoriented like drunks shining with Neon colors waiting for me to approach to press the "fatality button" on them.
I was deluded by reviews that said the core experience of the old games was back. But it looks like I'm playing an improved version of Metroid Prime, I even have the option to charge shots and upgrade the weapons. What the...
It's not the game for my taste, unfortunately, since I'm a fan of original Doom and Quake.
It captures the spirit of the originals - fast, fluid, frenetic gameplay. I find it a suitable follow-up to Quake II, which was the last of the true id single-player shooters.
Doom (2016) evolves the genre while staying true to the precepts.
If you just want clones of old shooters, that's cool. You won't find any - even extremely faithful reproductions like Amid Evil and Dusk (and even ones on old engines like Ion Maiden) have evolved.
Things evolve, grow, and change. Nature of any medium. Quake was a shock - and not an altogether welcome one - to Doom players. It never achieved the same popularity.
But as I said, if you aren't enjoying it, don't force it.
I've played other games that have this mechanic, like Serious Sam 3 and even mods like Brutal Doom. But a notable thing in these games is that this option, although in a few moments prove to be useful, do not constitute the core of the gameplay in any way.
If in my 1h30 experience with Doom, I had seen five or six enemies come into Stun mode, I would not mind. But I noticed that the vast majority of the enemies kept dancing which forced me to adjust the combat strategy to this fact, then it simply is not the game for me, nor for those who do not like this type of mechanics.
Something odd is going on though, if you can't kill them normally. Another potshot should still finish them unless you have the rune that makes the stagger state last through more damage.
Not worth troubleshooting if you've already asked for a refund.
I remember this being a bug at some point in the past, but I don't remember if there was a solution.