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That wouldn't fix the black bars. That's strictly aspect ratio and resolution.
No, the safe zone. That's not even related to the FoV. It's one of the only two things that almost all PC games ask when you first start them up on a new machine.
This thing:
https://www.google.com/search?q=Screen+safe+zone&tbm=isch&source=iu&ictx=1&fir=Wq3w4zbGu5ImGM%253A%252CGpMTA3dAra_SfM%252C_&usg=__zIK6rZjQHWP2fVi5pdYxAl0PhQU%3D&sa=X&ved=0ahUKEwjx9emEuv7YAhVF62MKHYR8CzUQ9QEIUjAF#imgrc=Wq3w4zbGu5ImGM:
I know Doom asks (I remember i doing so) when you first play it on a new machine install. Problem is I can't find the option manually after that.
Odd, I get it just about everytime I install the game on a new OS install. That along with the Brightness/Gamma setting.
I've never seen that option in Doom...
There have been no updates to Doom in the last several months either...
I think the black bars are either the Cinematic rendering option, or you have the wrong aspect ratio set.
As to "almost all games" asking about safe zones...I have over 250 games on Steam, a fair amount of them are AAA titles from the last decade.
I have never, ever, not once, ever seen that option. It's an option designed for TVs where you may experience overscan, and is almost always seen on consoles, but basically never on PC, mainly because GPUs can scale output to eliminate overscan right in drivers.
And my Aspect ratio is correct, that's not the problem. Also the "Safe Zone" is for UI scaling, not for overall game resolution. That's the major misconception about it. And all games have some form of UI (HUD, subtitles and so on).
Yes, some games do lock the UI based on resolution, but not all of them. Practicly any game that is a PC Port (or some sort of port in general) does not lock that UI to the resolution. But any game that is PC first (which almost all AAA games move from console to a PC port) will have a Safe Zone option because it was ported over from a console version.
And yes, there was big thing that happened with more then half of the games on Steam where they released Micro-updates. Usually no bigger then 5 MBs, if even that.
And again, if AC and Titanfall 2 had it, again, that's an example of a console-centric feature. Most games do not "move from console to PC" - aside from major casual franchises, most are simultaneously developed with specialized UI and design teams for each platform.
2 games is not "most" games, and yes the reason is still for overscan. Do some reading on the Google search you linked earlier.
I ran first time setup on about a hundred games in the last two weeks thanks to moving everything to a new SSD array, and not a single one asked that question. Unlike you, I don't keep a private profile, so you can see what games I have direct experience with. Even total console ports like Bayonetta and DmC don't have that option.
Did you check rendering mode? Is it in cinematic?