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I wish there were separate sliders for demon volume and SFX volume. Basically any sounds made by a demon would be controlled by the former, and everything else by the latter.
I got sick of the imps and everything else screeching in my ears constantly so I turned down SFX, but of course, that lessens the impact of all of my weapons as well.
I've learned to live with it, but it would be nice to have the ability to change them independently of one another to balance things out a little more.
I've tested using stereo headphones with the onboard RealTek (stereo) and Sound Blaster Z (stereo/virtual surround), a Corsair H1500 (stereo/virtual 5.1/ virtual 7.1, internal C-Media) and a Rosewill RHTS-8206 (5.1, internal C-Media). Other than minor differences that were probably my imagination, I have not noticed any significant changes between any of these hardware setups. Using the virtual surround in the Corsair or through the SBZ, I can't tell the difference between 2 channels and 7.1 channels. With the Rosewill (which actually has 6 speakers in each ear for true surround) I could discern that some sounds were playing out of the rear channels, but overall balance/priority problems were the same as the other setups. I typically game late at night and usually can't get away with speakers, so I haven't tested speakers much.
This game has no audio settings - there is nothing in the console, and nothing in any of the configuration files. This makes me think that audio was a low priority for ID and they probably haven't QA'd it thoroughly. Here's hoping they get their ♥♥♥♥ together.
This would be masking the problem, rather than addressing it. The bigger problem is that DOOM doesn't prioritize sounds correctly. When too many effects are playing at once, it starts reducing the volume of different effects to keep the overall volume level from going too high (peaking, if you're familiar with audio mixing). It doesn't seem to reduce the volume levels equally - some sounds are given higher priority and aren't reduced as much as others. There's clearly a flaw in the system, and player sound effects like weapons and glory kills are being given a very low priority. Basically, this means that each additional imp fireball reduces the volume of your weapons and glory kills until you can't even hear yourself. There are other problem effects besides the imp fireball, but that one's easiest to notice.
Another problem is that any time an explosion occurs, the volume of all sound effects is reduced by a few decibels, even if the explosion is far away and shouldn't have induced temporary hearing loss.
I think some of it is intentional though. For instance, glory kills cull the soundtrack by about 80% temporarily over the duration of the animation.
I think one of the reasons why things like Imp fireballs remain so loud is because id wants you to be able to hear enemies and their projectiles more than other sounds, which are arguably less important when it comes to a game like this, which has a certain level of skill/finesse involved with dodging enemy attacks.
Basically, I don't think this is a bug.
I think giving us a slider to adjust different kinds of effects would help. And/or a toggle for a less extreme audio occlusion system.
May not be your issue, but Doom's audio subsystem is notorious for many, many problems at other sampling rates.
I don't think that 99% of people will be able to dodge fireballs based entirely on the sound. More importantly, by the point in the campaign where these audio issues become apparent, imp fireballs are the least of your worries. And again, there are other unimportant noises that seem to be getting a very high priority, the fireballs are just the easiest to point out.
It's already at 48khz.
There's also some environmental sounds in the first level that are incorrectly positioned as well and will sound incredibly loud when standing in certain places and super quiet in other places, there's no in-between/gradual fall off of audio volume as you move away.
When the game first released these audio issues didn't exist or weren't anywhere near as bad as this.
https://youtu.be/eQzy4RwmvgI https://youtu.be/5bV64LP2MYA https://youtu.be/Ik0cwLN8Hds
When within activation range of certain sounds the sounds will be played at full volume regardless of my distance from the audio source. Also the suggestions to adjust my soundcard to use 48KHz or 44.1KHz doesn't affect the situation.