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Did some compression comparison,
Baseline size 57.9GB
ntfs default compression 56.5GB
ntfs lzx compression 40.8GB
have not removed language files etc yet
You are changing the compression of files that the game use into compressed files that the game can still use?
I can see I wrote before that I reduced the game size to about 46gb, this time I have reduced it to 48gb. So I guess there is a 2gb difference.
You sure you did not delete any game files though? My baseline size is 69 gb. According to Steam anyway and it still thinks this is the size of the game after I have removed these files.
This seems 2 be a Steam-bug.
The size of the games is not updated if u remove files.
Not sure if it is a bug, it just knows how big the game was after its last update or after it got installed. If Steam checked and found the game to be smaller, it would probably begin downloading the "missing files".
so, is perfectly normal steam dont " automatically update" the game size.
for steam the game is still the same as steam downloaded it.
if steam would automatically check game we will be unable to delete or modify stuff, so is better steam behave this way.
so it is not a bug but a feature
:D
Found you.
pastebinned for future reference.
Using the updated ntfs compact feature in win8? win10
compact /c /s /a /i /F /exe:lzx * at command prompt once in game directory
Yes lzx is transparent to the system, compact was updated with several new algorithms since ntfs compression is decades old and could be improved. Lzx is the strongest compression but its the one with the flaw where any altering of the file decompresses it, and you'd have to manually redo it, but most game files never change so its fine.
There are limits though, don't run this on your windows or user/appdata files etc. Only program files and other non system, or you will no boot your system.
http://woshub.com/lzx-file-compression-on-the-ntfs-level-in-windows-10/
Interesting. But there must be some downside to this? Longer load times or something?
http://woshub.com/lzx-file-compression-on-the-ntfs-level-in-windows-10/
Not really a noticeable burden, because this level of compression is still trivial to a modern cpu with so many cores.
Some games compress better than others of course
/F because if you have ntfs compression already flagged on the directory it will be confused.
I should probably try it out... just to try it out. I bought an extra 3 tb hard disk, so its not much of a problem for me yet with the size of games these days. It is a nice option though, and on a HDD it might even benefit from it since you got less data to load, then decrompress it in the much faster RAM and CPU... but I doubt it would actually help. Would recude the space needed though. I guess the real problem would be when the game needs an update?
"334 files within 48 directories were compressed.
62,224,758,615 total bytes of data are stored in 43,879,863,830 bytes.
The compression ratio is 1.4 to 1.
G:\Steam I\SteamApps\common\DOOM>"
https://pastebin.com/R3LJGhUu
full command prompt log if you want to be more selective with which doom directories to target, because as you can see, many directories actually don't compress
Updates aren't a problem, the only thing that can happen is a changed file no longer is compressed, I just run the compression command again without the /F
This behavior makes decompression easy, just make a copy of the directory...
Just try it out
https://www.reddit.com/r/pcgaming/comments/44b4ue/gaming_ntfs_compression/czq1dwu/
https://www.tenforums.com/tutorials/22088-compress-uncompress-windows-10-compact-os-2.html
https://wimlib.net/forums/viewtopic.php?t=16
Which seems strange since compression level is never the same. But when I looked at the properties of the Doom folder it says the size is 48 GB but the disk space it uses is only 38 GB, so this saves another 10gb.
I will add all of this to the OP.