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While not a good analogy for quake 4 theres a simlar tonal disconect from 1+2 and 4.Part of it is they were "very of their time" in a not particularly postive way.That being said they are good games just "poor" games of their franchises.
Also play doom 3 on nightmare and its no longer a slow paced game. The constant health loss is really harsh at points.
Health loss and bullet sponge enemies don't change the pace. They make it harder, to be sure, but it's still a slog.
My main issue with Doom 3 is dated monster closet design, aside from the slow pace. I mean, I hate the horror aspect - I play shooters for power fantasy, not powerless fantasy, but games with well designed gameplay can overcome my distaste for the survival style of game.
Doom 3 plays like someone took the most limited aspects of classic shooter design, stripped out the arcadey action, ignored all progress in the core genre, and slapped a Doom paint job on it. But that is just my opinion (albeit shared by a lot of critics and gamers alike).
Again, I enjoy the game for what it was, but if I had a choice between the other major shooters of the era (the big ones being Halo and HL2, Unreal 2k3/4 for MP), Doom 3 would be my absolute last choice to replay.
As to the OP, Resurrection of Evil is much improved over the base game IMO.
Edit: Firmament, we are going to disagree on this, as always. Can we not debate in this thread? We both know each other's feelings, and I respect that you enjoy Doom 3. Could you just respect that I don't and let this thread be a bit more productive?
Really a middle of the road game, game wants to be a bit horror, but it's not good at horror, it wants to be action, but is merely fine in action. No must play, but worth a few bucks.
Doom 1/2 is more of a methodical, satisfying action game, and Doom 2016 an unapologetically messy, fast paced action game always pushing you forward. Both quite different and really good at what they do. D1+2 vanilla holds up better than D3 (assuming you fixed mouse controls), and with Brutal Doom it's a blast to play.
Doom 3 just wasn't really pushing the boundry of shooters or shooter mechanics, it was very average and even generic in general. They did however have some nice effects with monsters breaking through walls or destroying environments, which was almost unheard of at the time from other games in any genre.
Destructable environments were nothing new, Red Faction 1+2 even had actual procedural destruction in some places. And Half Life 1 brought lots of scripted destruction in 1998.
I remember being amazed with the graphics and sound (had my 5.1 logitech speakers set up for the first time, back then). But I also recall getting tired of playing it, after about 2 hours and had to take many breaks in between, until I finally lost interest to play it at all. (I may have been really busy with work too).
Each mission offered very similar tasks and that became a total grind for me. I grew numb of the jump scares, which at first, was pretty exhilarating. Took a while before I finally reached the first hell map, which re-sparked my interest, only to be drawn back to Mars base again and that's when I shelved it for years.
I finally finished the game, from start to finish, just recently, when I got the less than stellar version, in BFG (for 4 bucks, no complaints).
Today, I have more appreciation for the work that went into the game and can see myself playing it again, just for kicks, every once in a while. The visuals and sound, for it's day, was very impressive. I think some of it still holds up today.
Using hi res texture mods on the vanilla copy, is the best way to go, for modern machines.
What I would have loved, was more variety in game play and more than 4 or 5 human models to interact with. Seriously, I felt like I was on a base full of clones. There should have been at least more females in there as well, (aside from the one that gets her head torn off with spine attached). More boss fights too. There's what, like a total of 5 or 6 boss battles in the entire game?
1. 2 Hell Knight through portal battle (does this one count?)
2. Sabaoth aka S.Kelly (probably the hardest boss fight I faced)
3. Mancubus battle in sewer map
4. Hell Guardian
5. That female spider thing, right before the exit
6. Cyber Demon fight
A few more would have broken the monotony a little better. Aside from all that, the game is very nicely designed. There were a few great experiences I will always be drawn back to.
I also enjoyed playing the game with the LMS mod and do the co-op campaign thing. :-]
well truth be told, I wasn't even aware of games like "Return to Castle Wolfenstein" or "Half-Life 2" up until around late-2010 to early-2011, when I my internet at the time allowed me to watch some LP's of them