DOOM
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Getting stuck on small ledges?
I've noticed something quite strange in this game. My character keeps getting stuck on very small ledges and steps. I have to end up jumping over a six-inch high step when I should be able to walk over a surface. It's not just DOOM where this issue occurs, I've also noticed it quite prominently in Borderlands 2.

Anybody got any ideas? It's really starting to bug me.
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กำลังแสดง 1-6 จาก 6 ความเห็น
any screen shots of this?

might just be borders that prevent you from just walking over them.

:qr:
I get this sometimes on MP. A good example is near the doorway, on Helix near the megahealth keg. It's like running in to an invisible wall.
Exactly, it's very much like an invisible wall. I may have figured out what the issue is (In Borderlands 2 at least). At the Crimson Raiders HQ, there's a small ledge in front that I can't step over. I'm running the game at about 200 FPS. When I limit the FPS to 72, it works just fine.

The issue is sort of hard to reproduce in DOOM, but I'll see if I can play it for a while and grab a screenshot if I run into this.
http://imgur.com/a/xEGc7

Here's a couple images of a trouble spot I just found. This is the door near the end of Foundry. The little ledge on the floor is quite small, but I've found that it can be a little picky on whether it lets me through without a problem or stops me in my tracks.
I've seen other players get stuck on Helix.

It's just bad level design or parhaps with the game engine itself? It's usually near a doorway of some kind. A little jump over solves the problem.

You're right though, it behaves like an invisible little step or small ledge on the floor.
แก้ไขล่าสุดโดย ⛧мᴿвᴼzᴬcᴷ⛧; 15 ม.ค. 2017 @ 1: 58pm
It seem to be most common when you have a really high frame rate. In Vulcan my rig hammers the 200 fps cap and I get a lot of those little sticking on tiny elevation changes, BUT... when I lock the frame rate to 144 (the max my monitor runs) it stops happening.
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วันที่โพสต์: 15 ม.ค. 2017 @ 12: 49pm
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