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Though, I get worse performance with OpenGL 4.5 here. I get 50-70 fps with OpenGL 4.5 with some drops, while around 120 fps with Vulkan, very stable, so I don't see that "negligible performance increase", honestly.
Just when the graphics glitches occur, the framerate drops.
Doesn't occur when using gl.
I think I have detail set to High (vsync, depth of field & motion blur all disabled), though at 120+fps, I could probably afford to crank it up to Ultra.
In my case performance benefit of Vulkan is small (~10fps); perhaps 'cos I'm not cpu bottlenecked.
i7-980X OC'd @4.0 GHz
GTX 770
12 GB DDR3 @1333 MHz
Some ancient OEM motherboard
MSI GS63VR Laptop
i7-6700HQ
GTX 1060
16 GB DDR4 @2400 MHz
Ryzen 5 1600X OC'd @4.0 GHz
GTX 1070
16 GB DDR4 @2400 MHz
Asus Prime B350 Plus motherboard
I've also got a video of it, in which I removed all my overclocks and stuff as well. Recorded with phone so capturing software didn't interfere with the artifacting at all:
https://www.youtube.com/watch?v=M0l0L-yTZ3g
Anyway, the issues look identical on each of my computers in Vulkan, and the only fix I found was to go back to driver version 378.92. I've tried reinstalling the latest versions with DDU, and no matter what the artifacts in Vulkan appear on any driver version 38X.XX.
The last version that Vulkan works in is 378.92 in my experience across all three of my computers.
Also, shoot your shotgun into the air. You might notice the glowing pellets getting stuck in the air for a moment.