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Conjecture time for the root of the issue (also noting that many people have this issue in OpenGL as well - it was present before the Vulkan patch as well):
I believe it is one of many issues to have cropped up due to the uncapping of the frame rate late in development. Much of the inner workings of idTech, including audio, have been tied to frame rate with a complex system of dividers and formula - at least that is my layman's understanding after talking to smarter people.
Why you are having issues under Vulkan and not OpenGL is frankly unusual. Generally, that issue is not directly related to the API.
And I know you don't want to hear this, but it needs to be said - if you aren't running an AMD card, you may as well run OpenGL. The performance differential is negligible at best on nVidia, and there are specific texture glitches that crop up under Vulkan in certain maps.