DOOM
Bud Mar 16, 2017 @ 1:13pm
Why is there no QuickSave/Load option?
I understand that this game was dumbed down a little for the console "elitist" who have to have things their way only but may I ask why this feature, which is incredibly simple to add, wasn't added into the PC game?

I know I sound rude and that isn't my point. My point though is that as a disabled person (I have Multiple Sclerosis and my hands don't work like they used to.), I find this game extremely taxing on the instant death jumps a little into this game. May I ask why the quicksave feature wasn't added into this game?

How is it really making a great game even better by handicapping the player who's body won't let him play to the "Great" level that others can or that he used to be able to. Why punish him further for flat out omiting the quicksave/load option? Why is the "Checkmark" system forced and what was so bad about offering both options?

.....If we have to conceed to the 'backwards' checkpoint system, could there be random places to do this at? I also have two kids and they are more important than to slug through a few scenes, just so I can save.

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Come on, please, this game isn't new and it has been out now for a while, could this feature now be added in as the hardcore players have already moved on and those who want to truly enjoy this game would like just that...to enjoy this game to the way that they would like.

Also, disabling RAM cheating just makes the challenges harder as it is extremely difficult for someone who isn't 100% functional to complete them in the allotted time that you are forcing.

Last edited by Bud; Mar 16, 2017 @ 2:00pm
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Showing 1-15 of 18 comments
Puppygirlboything Mar 16, 2017 @ 2:15pm 
Well simply ID Software kept it original to their game Doom 1993 which had no saves whatever.
So does that answer your question?
Bud Mar 16, 2017 @ 2:25pm 
Originally posted by SwagerCaponi:
Well simply ID Software kept it original to their game Doom 1993 which had no saves whatever.
So does that answer your question?

I was thinking that but I also remember almost all of the later games that DO offer this feature. I mean really, I am a complete novice at programming and even I could program that in. It really isn't that hard to program "press "X" to save at location XXXX" and even add in a few more command lines to add in SOME of the inventory.

Or, if you want to make the game exactly like the first Doom game, how about offering an "Either/Or" feature then so that the hardcore elities could play the game pure but those who aren't as good aren't forced into it?
Caine Apr 8, 2019 @ 2:49pm 
it sucks!
Magmarock Feb 18, 2020 @ 10:52am 
Originally posted by Swager Caponi:
Well simply ID Software kept it original to their game Doom 1993 which had no saves whatever.
So does that answer your question?

Ummm yeah it did even Wolf 3D had it.
AROCK!!! Feb 18, 2020 @ 1:56pm 
Originally posted by Swager Caponi:
Well simply ID Software kept it original to their game Doom 1993 which had no saves whatever.
So does that answer your question?

That's completely wrong. Both games allowed you to save whenever you wanted.

This check point BS reared its ugly head when consoles became the main development platform.
Francis May 17, 2020 @ 7:00am 
So annoying. I rage quitted the game. I suck in this game and die rather quickly even with "easy difficulty". And, gosh, I have to repeat the same sh*t over and over again after I die. Quick save wouldn't be so hard. But I guess Doom is only for hardcore gamers. D:
Elder_Moloch May 17, 2020 @ 10:23pm 
Originally posted by Gabriela-Elicia:
So annoying. I rage quitted the game. I suck in this game and die rather quickly even with "easy difficulty". And, gosh, I have to repeat the same sh*t over and over again after I die. Quick save wouldn't be so hard. But I guess Doom is only for hardcore gamers. D:
It's not that hardcore on Easy/Normal, imo.
I would even say that on Easy it's easier than many other FPS shooters I've played, if you collect all upgrades, especially with strong Rune build. Shoot and glory kill. Search for upgrades. Invest in ammo and armor with Argent Cells. Upgrade most used/useful weapons with most needed upgrades and master them. Select best Runes and upgrade them. Use power-ups when you have such option. Technically only bosses/platforming and maybe few arena fights in mid/late game may cause issues in that case.

I won't argue for or against quick save/load thing. If it helps enough to some, maybe it won't be needless.
Meanwhile, I would much prefer skippable cutscenes/dialogues option. I really think it's a sin that it wasn't added, while it was quite standard even in 2016. :\
Bud May 17, 2020 @ 11:24pm 
Originally posted by Elder_Harlequin:
Originally posted by Gabriela-Elicia:
So annoying. I rage quitted the game. I suck in this game and die rather quickly even with "easy difficulty". And, gosh, I have to repeat the same sh*t over and over again after I die. Quick save wouldn't be so hard. But I guess Doom is only for hardcore gamers. D:
It's not that hardcore on Easy/Normal, imo.
I would even say that on Easy it's easier than many other FPS shooters I've played, if you collect all upgrades, especially with strong Rune build. Shoot and glory kill. Search for upgrades. Invest in ammo and armor with Argent Cells. Upgrade most used/useful weapons with most needed upgrades and master them. Select best Runes and upgrade them. Use power-ups when you have such option. Technically only bosses/platforming and maybe few arena fights in mid/late game may cause issues in that case.

I won't argue for or against quick save/load thing. If it helps enough to some, maybe it won't be needless.
Meanwhile, I would much prefer skippable cutscenes/dialogues option. I really think it's a sin that it wasn't added, while it was quite standard even in 2016. :\

I completely agree with Elder, the game is beatable with a mild but somewhat competent effort.
Last edited by Bud; May 17, 2020 @ 11:25pm
Francis May 18, 2020 @ 3:18am 
Thanks for your answers!

I deleted the game for now. I'm super bad at finding secrets/extras in EVERY game and have a history with rage-quitting Doom. I played the classics with ZDoom and settings that make it easier, I cheated on Doom 3 on XBox and now I constantly died in the first two missions of Doom 2016 on "easy & normal". I feel soooo noob-ish. xD

Oh yeah, dialoges and cutscenes should be skipable in general. Didn't know Doom 2016 has this issue, since I didn't even make it to that Vega Terminal thing.

Question: Is Eternal the same as 2016, but in cooler? Does it have quick save? I'm sooo hyped for Eternal but up to 60€ for a rage quit isn't really on my bank account, lol...^^
Elder_Moloch May 26, 2020 @ 12:17am 
@Gabriela-Elicia

A bit late and a bit off-topic, but Doom 2016 is very helpful at finding secrets and feels easier than most FPS games I played as well in that aspect.
Secrets usually hidden in kinda obvious places, if you make some scouting and check map periodically (most of them you could see, before you able to reach them, either directly, either on a map).
There are also upgrades for your Suit, which help to find secret places or straight up mark them on the map. I upgraded my Suit with them first at my first run, but tbh I'm not sure that in most cases it was even needed (maybe only few secrets were at least somehow problematic to find/easy to miss).
I played Painkiller HD not long ago and that was way more harder both to find some and to reach some - few secrets required special way of jumping, which no one teaches you how to perform (1st took around half an hour to reach and for 2d I wasted half an hour too and just decided to skip, lol).

I get it. No worries. When I was young and only started playing games I also struggled a lot with Unreal (pesky scary lizards) and Serious Sam (late game) even on Easy. Experience comes with time. Also good keyboard/monitor/mouse/fitting place help a bit too. Maybe there are some settings/key bindings which could be adjusted to fit as well.

If you ever decide to return, you could stick to Easy at first run and try to learn enemies a bit.

1. Aim for the head when possible.
If you can't fight in some areas try to change location/run away to better area. You could even hide in some areas (or take high ground advantage). There are some areas, where you could run through without need to get into a fight (you may not get all rewards for killing enemies though - didn't check on new save). And don't forget to Glory Kill for Health and use Chainsaw for Ammo.

2. There is technique (idk, if known one, but quite simple), which helps to increase DPS with Pistol/Assault Rifle in close proximity vs human sized enemies – just tap rapidly Hit and Fire buttons, when near human sized enemy, so you could spam stun, while shooting and glory kill them.

3. At first 2 levels there are only Zombies, Imps and Zombie Soldiers.
- Zombies are weak and basically your main health providers.
- Imps are weak, but fast and mobile, so they could be annoying and a bit ouchy with their fireballs. Try to avoid their fireballs when possible, especially long/big charge one and take into account that they may try to predict your rout with their fireballs. Imps on a wall can't be glory killed, but could be chainsawed without animation still.
- Soldiers are tougher, but slower. When they charge strong shot, try to avoid it. Also try not to eat whole spray of minor shots. Could be insta stunned in close proximity with one combat shotgun shot in a head.
- Soldiers with Shields could be problematic, but their shields have lots of counters.
* 1 charge of chainsaw (which would also refill your ammo) would insta kill them
* They expose themselves during "roaring" animations when they could be damaged (or could even be stunned/one shoted)
* You could trick them in areas where they need to climb/jump (since they are slow and can't use shields when climbing they are vulnerable)
* They could be damaged from the back with grenade/explosive shot (just throw/shoot a little bit behind them, so damage won't be absorbed by shield and if they would try to react to it and turn around – shoot them in the back)
* They also have slightly exposed arm and sometimes they expose legs or other parts depending from moment, which could be shot with precise weapon (charged pistol/assault rifle)
*when they charge and try to melee you - you could strafe and attack them in the back (a bit hard)
* You could just shoot them into shield with high DPS weapon (assault rifle/plasma gun), but that takes additional ammo and if you stop they would regain shield fast.


3.5 You could also find secret Plasma Rifle on 2d level.

4. Next level (Foundry) would provide Hell Razers and Hell Knights enemies, which would be tougher, but still relatively easy.
- Hell Razers are another shooty guys, but tougher, than Soldiers and have laser beam instead of plasma/shotgun: beam could deal cutting diagonal damage (harder to dodge, but possible also you could hide behind something) or could be charged one (easy to dodge).
- Hell Knights are melee tanks with few melee attacks and one jumping attack, which all could be avoided when learned (dodge into a side or go backwards vs melee attacks and dodge go backwards/straightforward vs jumping depending from approximate area of landing).

4.5 You could also find Rocket Launcher there (but I don't recommend using it in very tight space/close proximity to enemy even on Easy).


I think Eternal is harder and require more movement, so I’m not entirely sure, if you could handle it, if you can't handle first levels of 2016.
Even I "died" on Easy on 1st level (I had 5 or something extra lives still, but anyway I count this as death, because in 2016 I never died legitimately from enemies on Easy).
Sure, when you get some upgrades/weapons later it becomes a bit easier, but then there would be more tougher enemies, bigger amount of enemies in general and more potentially problematic arenas (some of which are very tight).
Eternal also has more platforming (even though you don't instantly die - just lose Armor/HP) and puzzles/secrets.
It has same checkpoint system+extra lives scattered around the map.
Yeriho May 26, 2020 @ 12:51pm 
Originally posted by Gabriela-Elicia:
Thanks for your answers!

I deleted the game for now. I'm super bad at finding secrets/extras in EVERY game and have a history with rage-quitting Doom. I played the classics with ZDoom and settings that make it easier, I cheated on Doom 3 on XBox and now I constantly died in the first two missions of Doom 2016 on "easy & normal". I feel soooo noob-ish. xD

Oh yeah, dialoges and cutscenes should be skipable in general. Didn't know Doom 2016 has this issue, since I didn't even make it to that Vega Terminal thing.

Question: Is Eternal the same as 2016, but in cooler? Does it have quick save? I'm sooo hyped for Eternal but up to 60€ for a rage quit isn't really on my bank account, lol...^^

Don't go to Eternal then, if you are not good at the game and you rage quit easily you will know real quick that Eternal is harder. Sorry about your skill, but some games are not for everyone, I know that is usually what people want, but that is just not possible. Just like some books and movies have details and subjects that go way over some people's head and that makes them unreadable or unwatchable, for those people, games have that too.
Last edited by Yeriho; May 26, 2020 @ 2:43pm
Francis May 27, 2020 @ 3:45am 
Yeah, maybe I'll stick to an uncommented Let's Play on YouTube then. If I try it again I'll keep the tipps here in mind. :winter2019happyyul:
Orsome May 27, 2020 @ 9:20pm 
I totally agree with pretty much everything here. I missed the quicksave/load despite the fact they did a superb job (at least the very best I've seen to date in any game) with most of the checkpoints, and also the challenge progression. As for this affecting difficulty, it didn't at all for me. It just made a few jumps etc annoying when you drop down or don't quite grab the ledge and had to wade through demons to get to the same point. And often it was because something that I should have been able to get to was in fact blocked by invisible walls. So It was entirely possible to do this with some skill, you just need a good understanding of how to kite. The final boss was the only one I got pissed with. Some of the animations were out and I'd be getting melee attacked where I should have been able to use the environment to dodge. Again, quicksave/load would have helped here for those that struggled.
Francis May 27, 2020 @ 11:38pm 
I started watching an Eternal playthrough. WOW!!! That game is badass and is so much cooler than 2016 in every aspect. But the battles really look hard (he's on Ultra though). Guess I'll try Eternal when the price is lower. The platforming part looks awesome. I need a pact with hell to get quick save/load and "very easy" mode. :TheFlamingo:
Yeriho May 28, 2020 @ 9:25am 
Originally posted by Gabriela-Elicia:
I started watching an Eternal playthrough. WOW!!! That game is badass and is so much cooler than 2016 in every aspect. But the battles really look hard (he's on Ultra though). Guess I'll try Eternal when the price is lower. The platforming part looks awesome. I need a pact with hell to get quick save/load and "very easy" mode. :TheFlamingo:
It is cool that you like the platforming, I love it, but some people disliked it because they just want rooms to shoot, which is fine, but just like in Doom 2016 too repetitive at times.
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Date Posted: Mar 16, 2017 @ 1:13pm
Posts: 18