Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Check out Return of the Doomguy.
I can't speak for how long you can make these snapmaps or how many enemies you can really pack'em with, but generally the "A couple of maps to play with friends" coop push I've seen doesn't do it for me.
I'm betting it's less relevant here though then say in something like... Farcry where you don't have access to much by comparison to the single player. Keep in mind these are outside observations here so, grain of salt.
Well you can make 5 hour maps easily and have over 10,000 demons in one level. You can create what ever objectives you'd like, like totally custom objectives, you can make it so players have to find and revtieve beacon poles, then go place those beacons poles in specific areas to open a portal to hell, for instance.
You can absolutely have the single player experience in terms of combat flow and secret hunting with 4 players.
The only real casualty is the automap. You can even make campaigns where you inventory weapons/keys/whatevers carry over to the next map, you can even link 10 maps in a row if you'd like.
Snapmap definitely counts as coop and is one of the more rich coop experiences once you find some quality campaigns/maps.
Also, not only can you make campaign style maps, but you can make even crazier things, you can have horde modes, or even make a doom version of pacman, complete with an aerial camera angle.
Snapmap is excellent, the problem is finding the excellent among the terrible, it's not missing, it's just hard to find.
I'm currently working on a complete coop remake of Doom 1's first episode, and it's coming out awesome.
http://steamcommunity.com/sharedfiles/filedetails/?id=873358398
http://steamcommunity.com/sharedfiles/filedetails/?id=873358329
http://steamcommunity.com/sharedfiles/filedetails/?id=873358550
First level is basicaly completely done for a single player, you can play it by searching E1M1: Phobos Orbital Hangar, or using SnapID 3QVZ64VD and there are roughly 70 demons in it. Complete with all of the original secrets in their exact same places, plus a new argent cache secret that increases your health and armor by 10%, there will be one of these in each map, so by the last level you will have 200 health and 200 armor. The hidden shotgun secret from the original now is a hidden shotgun upgrade too, since you normally get the shotgun from the shotgun guys in the first room. It gives the secret value.
This is what most people think of coop.
Too bad, will wait for more content and a sale.
Not 100% sure what you're asking, but I'll try my best to answer
Snapmap has pre-made moduels to use, ya know, shaped rooms to lay down, some of these are from the actual campaign like the lazurus labs level for example
And then there's also custom geo maps, you can use whats called 'player blocking volumes' which are just big squares basically, and you can put textures on these squares, and then use them to build your own map unquie map layouts and stuff, it also allows you to sort of modify existing pre-made moduels
I probably could of worded that alot clearer but hopefully you know what I mean :p
It's certaintely nowhere as good as modding, not even close.. But if you look at snapmap as its own thing and not a replacement for modding, its acctually pretty damn good and I'd say its better then other console like level editors of the past (i.e timesplitters, farcry)
A proper dev kit at this point seems highly, highly unlikley
And it could be possible your initial experience was bad, snapmap is flooded with mediocre maps and it takes a little bit of digging around to find the really good ones, at the same time it's always going to have its downsides as any console level editor does