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This should do the trick.
G-sync is a beast btw. ;)
With Vsync on I just get a solid 60fps, no more no less.
Without Vsync it is 110 in lower detail areas, 100 in moderate detail areas and 60 in big fight scenes. It seems Screen tearing is the order of the day without being able to get a constand 120fps withot a single dip. I hope my new GPU can do this, when I get it as it is the best available in Australia.
These issues are no different between OpenGL or Vulkan.
I leave Nightmare GFX Disabled, as I anly have 4Gb VRAM. I had to use a launch option to try nightmare detail, and I got tons of crashes with it on. Nightmare detail is normally greyed out if less than 5Gb VRAM is present.
I removed the launch option and ultra it the highest it will go untill I get the 1080 with 8Gb VRAM
My Monitor does not support G-Sync. G-Sync monitors are not easy to find in Australia (at a reasonable price) and untill very recently were not available in Australia at all.
Do I need a special TV/monitor or just an Nvidia GPU?
I myself have a supported GPU, but not the compatible monitor for G-Sync.
It is an alternative to Radeon's Freesync, which also requires a special monitor.
Without the right card/screen combo Vsync is the only way to mitigate the tearing.
When I enable G-Sync (Via Nvidia Inspector) and disable Vsync I get tearing as my monitor does not support G-Sync. G-Sync is not even an option in Nvidia Control Panel on my system.
the "Best answer" in this Tom's hardware thread goes into it more.
http://www.tomshardware.com/forum/id-2430256/diffrence-nvidia-vsync-gsync.html
Also:
Vsync = input lag
G-Sync = less/no input lag
No Vsync or G-Sync = Screen Tearing
I'll give that a go. I did not think that was an ncp option, it must have been added recently. I also found in Nvidia Inspector to set fast VS the option is
"0x18888888"
rather than "force on"
Lets hope I dont get tearing like I did on "adaptive vsync"
EDIT:
Screen Tearing is still evident in "Fast Vsync" as it is also in "Adaptive Vsync"
Screen tearing is not very strong in 2D, but Doom 3 BFG has attroicious tearing in 3D Vision 2 (Quad Buffer).
This sucks as the only way to kill tearing in stereoscopic 3D is with Standard Vsnc forced on.
This means the worst of the input lag, exsassibated by the game being rendered stereoscopially.
For most people that vsyncs without capping FPS, since it uses the WDM to sync on present instead of on render.
GTX970 + Driver Vsync on + Game Vsync off = 60FPS Cap at all times
GTX1080 + Driver Vsync on + Game Vsync Off = 119-120 at all times.
Getting my XB271HU in tomorrow, do I need to do anything special for this game to get G-sync to work?
Where all traditional sync methods revolve around the GPU trying to work around the monitor's static refresh rate (60-120-144hz), freesync and g-sync work by synchonizing the monitor/panel to the GPU output. The issue with traditional panels is that your GPU needs to, ideally, output the same framerate as the monitor's refreshrate and needs to have a new image ready for scanning everytime the panel rescans the picture. The issues arrive when the GPU fails to meet that window, and the monitor instead either:
Vsync off-> grabs the new image from the buffer and starts scanning, at a random interval the buffer gets overwritten (gpu doesn't synchronize with the monitor) during the scan. The panel then starts to scan the new image and you get two or more incomplete images on the screen. This is what we call "tearing".
Vsync on-> grabs the same image twice or even three times, until the new image is completed. Resulting in effectively half or even 1/3rd of the framerate for a short period, which we call 'stuttering'.
If your GPU is drawing more frames than your panel can handle, the image isn't affected, but as more frames back up, it takes longer for your input to be displayed on the screen. The higher the overhead, the more input delay you experience. (somewhat mitigated by triple buffering, but not completely).
Traditional screens it's basicaly a case of 'pick your poison'. Either deal with the woes of v-sync (stuttering, input delay), or with tearing.
G-sync and freesync communicate with the panel and instruct the panel when it can scan the new image. That way the refreshrate is dynamic. Meaning no tearing, no stutter and no input delay (other than that of the scaler).
Well what were you expecting, the hardware required isn't in the panel.
Disable Vsync, unlock your framerate and make sure Gsync and 144hz are both enabled in Nvidia Control Panel.
Sounds easy enough. I won't be getting 144fps at 1440p with a 980 though :D
But alas, that's what makes G-sync so amazing.
How did I ever live without this. ♥♥♥♥ me this is some smooth image.
Gotta love these misleading comments, btw. I have a 980, also at 1440p and it's definitely dropping below 128 lol. The VEGA level it can easily drop to 60.
Why would you lie about this?