DOOM
жэф May 7, 2017 @ 2:18am
TSSAA 8X increases FPS while all other smaller-sample sized aliasing options actually decrease fps. DAFUQ?
Can someone 'splain the logic of this to me pls?

Since it's using far more processing power to deflicker my pixels and make them completely mellifluous, what is it in the actual anti-aliasing technique that is giving me a performance INCREASE instead of decrease?

I'm pretty stumped on this 'cause it just seems very counter-intuitive to me.
Last edited by жэф; May 7, 2017 @ 2:19am
< >
Showing 1-8 of 8 comments
🅱🅾🆁🅶 May 7, 2017 @ 11:54am 
TSSAA 8X is not supposed to be performance intensive. It's even what the console versions use actually. It literally takes like 1FPS provided one isn't VRAM limited.
MuncleUnky May 7, 2017 @ 5:30pm 
Using either TSSAA or no anti aliasing enables asynchronous compute shaders which grants an increase in performance, any other anti aliasing method disables it. This information can be found in recent patch notes.
Last edited by MuncleUnky; May 7, 2017 @ 5:32pm
жэф May 7, 2017 @ 10:39pm 
Thanks guys for your sexy and informative replies

Why read things when I can have my minions read and explain them for me? I'm doing the Donald Trump approach to things ;)
InfinityJosh May 9, 2017 @ 1:21pm 
FXAA is better.
Salamand3r- May 9, 2017 @ 1:23pm 
Originally posted by BassReactor:
Using either TSSAA or no anti aliasing enables asynchronous compute shaders which grants an increase in performance, any other anti aliasing method disables it. This information can be found in recent patch notes.

This only applies to Vulkan, just for the sake of clarity.
Salamand3r- May 9, 2017 @ 1:25pm 
Originally posted by Infinity Josh:
FXAA is better.

No. It stands for "Fast approXimate Anti Aliasing", and is considered to be the lowest quality modern AA method.

It looks awful, and under Vulkan hits you for more performance than TSSAA does, thanks to async compute being enabled.
InfinityJosh May 9, 2017 @ 1:30pm 
Originally posted by Salamand3r:
Originally posted by Infinity Josh:
FXAA is better.

No. It stands for "Fast approXimate Anti Aliasing", and is considered to be the lowest quality modern AA method.

It looks awful, and under Vulkan hits you for more performance than TSSAA does, thanks to async compute being enabled.

In all games FXAA performance impact is very limited and if you are use to play without AA it is a good AA.
If you are a candy graphics enthusiast which uses to play with max AA possible it could be blurry.
But personally I'm fine with it and with GTX 760 open gl I have better minimum framerates than TSAA.
Salamand3r- May 9, 2017 @ 1:39pm 
Originally posted by Infinity Josh:
Originally posted by Salamand3r:

No. It stands for "Fast approXimate Anti Aliasing", and is considered to be the lowest quality modern AA method.

It looks awful, and under Vulkan hits you for more performance than TSSAA does, thanks to async compute being enabled.

In all games FXAA performance impact is very limited and if you are use to play without AA it is a good AA.
If you are a candy graphics enthusiast which uses to play with max AA possible it could be blurry.
But personally I'm fine with it and with GTX 760 open gl I have better minimum framerates than TSAA.

I would rather use no AA than FXAA due to the massive quality degredation, personally, but yeah, it is all personal preference.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: May 7, 2017 @ 2:18am
Posts: 8