DOOM
Why is this game so big in filesize
i think 78gb is way too much to download, who would or would not download it being that big
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Showing 1-15 of 56 comments
Samael May 21, 2017 @ 5:15pm 
Everyone who is playing downloaded it. Only people with low speed internet connection or people using their mobile plan to download this game will have a problem.

And 78GB is big yes but not unique. Lots of games takes around this size or even more.
Last edited by Samael; May 21, 2017 @ 5:15pm
Admiral Latias May 21, 2017 @ 5:17pm 
i too have the game but downloading only 330kbps max is gonna take months
Samael May 21, 2017 @ 5:44pm 
You do 1.1GB an hour. Its gonna take you approx 70 hours to download this.
Kleerex May 21, 2017 @ 5:51pm 
Megatextures at fault here.
Read one of the other 500 threads about exactly this.
🅱🅾🆁🅶 May 22, 2017 @ 9:57am 
the game size is actually great.

The game is heavily compressed. The game uncompressed would easily be over 3 Terrabytes in size, no exaggeration. It has multiple megatextures , these are giant textures that cover an entire map and they each are 256GB in size... not to mention the games audio is lossless.

But they did a great job in the game size compression. To squeeze terabytes of data down to only 78GB without performance issues from unpacking on the fly , is a freaking miracle.

But I guess yeah its annoying for people with slower Internet connections. But for most it's no issue i think. Too me under 30 mins to download on my previous connection which was fibre optik 150 down and 150 up. Now I have 1terrabyte down and 150up fibre optikea connection. Takes me even less time lol.
Last edited by 🅱🅾🆁🅶; May 22, 2017 @ 9:59am
Admiral Latias May 22, 2017 @ 9:59am 
ive got 5gb of 66.4gb downloaded so far and way more to go
Nerdmigo May 22, 2017 @ 11:31am 
Originally posted by 🅱🅾🆁🅶:
the game size is actually great.

The game is heavily compressed. The game uncompressed would easily be over 3 Terrabytes in size, no exaggeration. It has multiple megatextures , these are giant textures that cover an entire map and they each are 256GB in size... not to mention the games audio is lossless.

But they did a great job in the game size compression. To squeeze terabytes of data down to only 78GB without performance issues from unpacking on the fly , is a freaking miracle.

But I guess yeah its annoying for people with slower Internet connections. But for most it's no issue i think. Too me under 30 mins to download on my previous connection which was fibre optik 150 down and 150 up. Now I have 1terrabyte down and 150up fibre optikea connection. Takes me even less time lol.
Yep its IdTech5 and the Megatextures technology as seen in Rage
But 3 Terrabytes sounds a bit much, where do you get that info?
Chaz May 22, 2017 @ 1:47pm 
Originally posted by retroChris:
Originally posted by 🅱🅾🆁🅶:
the game size is actually great.

The game is heavily compressed. The game uncompressed would easily be over 3 Terrabytes in size, no exaggeration. It has multiple megatextures , these are giant textures that cover an entire map and they each are 256GB in size... not to mention the games audio is lossless.

But they did a great job in the game size compression. To squeeze terabytes of data down to only 78GB without performance issues from unpacking on the fly , is a freaking miracle.

But I guess yeah its annoying for people with slower Internet connections. But for most it's no issue i think. Too me under 30 mins to download on my previous connection which was fibre optik 150 down and 150 up. Now I have 1terrabyte down and 150up fibre optikea connection. Takes me even less time lol.
Yep its IdTech5 and the Megatextures technology as seen in Rage
But 3 Terrabytes sounds a bit much, where do you get that info?
Doom is using ID tech 6.
Nerdmigo May 22, 2017 @ 1:52pm 
Originally posted by Chaz:
Originally posted by retroChris:
Yep its IdTech5 and the Megatextures technology as seen in Rage
But 3 Terrabytes sounds a bit much, where do you get that info?
Doom is using ID tech 6.
Yep you are right
🅱🅾🆁🅶 May 22, 2017 @ 2:01pm 
Originally posted by retroChris:
Originally posted by 🅱🅾🆁🅶:
the game size is actually great.

The game is heavily compressed. The game uncompressed would easily be over 3 Terrabytes in size, no exaggeration. It has multiple megatextures , these are giant textures that cover an entire map and they each are 256GB in size... not to mention the games audio is lossless.

But they did a great job in the game size compression. To squeeze terabytes of data down to only 78GB without performance issues from unpacking on the fly , is a freaking miracle.

But I guess yeah its annoying for people with slower Internet connections. But for most it's no issue i think. Too me under 30 mins to download on my previous connection which was fibre optik 150 down and 150 up. Now I have 1terrabyte down and 150up fibre optikea connection. Takes me even less time lol.
Yep its IdTech5 and the Megatextures technology as seen in Rage
But 3 Terrabytes sounds a bit much, where do you get that info?

RAGE uncompressed was just over 1 Terrabyte as confirmed by idtech lead developer John Carmack. DOOM contains much larger assets and higher resolution megatextures (16k x 8k . And again each being 256gb in size. Thats textures alone, sounds, shadows, actual assets are a different story) than Rage so it's safe to assume it's at least 3 TB uncompressed.

I think it could be even bigger.
Nerdmigo May 22, 2017 @ 2:21pm 
Originally posted by 🅱🅾🆁🅶:
Originally posted by retroChris:
Yep its IdTech5 and the Megatextures technology as seen in Rage
But 3 Terrabytes sounds a bit much, where do you get that info?

RAGE uncompressed was just over 1 Terrabyte as confirmed by idtech lead developer John Carmack. DOOM contains much larger assets and higher resolution megatextures (16k x 8k . And again each being 256gb in size. Thats textures alone, sounds, shadows, actual assets are a different story) than Rage so it's safe to assume it's at least 3 TB uncompressed.

I think it could be even bigger.
I see. Well that means probably that the engine uncompresses the textures during loading or on the fly.. (but probably as new areas load) But it doesnt mean the game takes that much space on the disk, if that was the question. What i am hoping is that this tech is developed further for Doom2 and i hope other devs use the engine too. Id should make games for ..forever..
W3RN3R May 22, 2017 @ 3:30pm 
Lucky me, i get around 11Mb/s, 330kbps is not that bad, i used to get 100kbps with my previous ISP.
Last edited by W3RN3R; May 22, 2017 @ 3:31pm
Samael May 22, 2017 @ 7:43pm 
11Mb/s. 4.95GB an hour. Still over 10+ hours to download this game. Better than 330KBps.

At 330KBps its like 65 hours.
Admiral Latias May 22, 2017 @ 7:51pm 
14gb in already in 14 hours
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Date Posted: May 21, 2017 @ 4:56pm
Posts: 56