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Longer answer- it's a game developer thang... I'm guessing?
I've seen it in many games over the decades. You are correct, it is annoying.
... and that is the point, I suspect.
In this game, on PC, there is the caps lock button, so you can toggle run on and off. Apparently, this is the only way to descend a staircase without injuring yourself? Walk/Run is Caps Lock.
Fallout games are much worse... I have walked the Mojave trying to catch up to a travelling merchant. By that standard, this game is teleportation magic.
I get it though, it still sucks... ♥♥♥♥ you Daniel Varva... and yet here we are talking about it.
If you're having difficulty it may be because of gear slowing you down because wearing certain gear will lower speed or if you're encumbered, or if you let yourself get cornered and surrounded.
best way to be a thief is not get caught, especially in the early game.
When deciding to train stealth skill at night, I would save right before i started it at night, to prevent losing gameplay progress or having to serve time. Although, at certain times, when the fine was cheap, I'd just pay the fine. (60-200 groshen)
Running away is not the point at all in what I've said. I do not care for being caught I care for the instances where you have to follow the npc for a quest. I only mentioned it as possible reason for why it's broken since there is no other logical explanation other than for it to be annoying to player.
Yes there are other games that do that too and it's hard for me to understand how any benefit from that outweigh the negative experience for the players.
You run without cap-lock and you go too fast or walk with caps-lock on and go to slow.
How hard can it be to make it so the player walks the exact same speed as the npc when needed?
So you walk slower and run faster? How does that make any sense to you?
to "run away", Henry can "run" at his base "speed" for as long as he has "stamina"
but stamina is the more important component to successfully running away (or for chasing someone who is running from you) - if you have no stamina, you cannot run
at the beginning of the game, Henry has a very low "stamina" because he has a very low "Vitality" ability level (improve vitality / stamina by running and jumping, like most rpg's)
thus, Henry is very easily overtaken when trying to "run away" during the early game, but it becomes easier as he develops (like many other things in game)
Also, the optimal way to Run and Recover Stamina, is to only recover Stamina in very short bursts while you are being chased - just like the 1-2 second recovery used for the horse during the early "Run" quest
I get all that, but my concern is not about sprinting but regular walk/run speed. The default one that is different from npc. For those there is no stamina recovery, npc walk faster but run slower than you.
Sprinting is different system so I think you misunderstood what I was writing about.
My fault for adding part about me trying to understand a logic behind that using example with guard that can be misleading.
So to clarify my issue is with walk/run by default that is slower/faster than npc we have to follow for certain missions. Not sprint, not fight, not game progression and character development.
The problem "I made it to be" is that it's annoying and unnecessary. Sure if it doesn't bother you it's great but then again it bothers me and lots of other people. Immersion is the key selling point of this game
I understand. But what are you trying to accomplish here in this topic? Developers wont change this feature from a really old game. You can either try to learn how to mod this or find a discord or login in nexus and ask modders to mod it for you.
From my understanding, if you are ranting about it here in this topic, in the 'discussion' forum, and we are discussing about it, so I am free to say my opinion, no? Isnt that what you want ? Thats the only thing you can accomplish here.
I think the main problem is that the players speed, whatever the mode, walk/run/sprint/sneak walk/sneak run (and the horse riding versions of the same) are all modified the player's speed stat, which i'm guessing is a derivative of one or several of the main attributes, Strength, Agility Vitality(horse riding skill). So since Henry keeps leveling up his speed levels up too, in each movement mode. Which is nice for being able to move and do things faster, but not so nice, when the quest involves moving in tandem with npc's.
I agree, it would have been nice to have a movement option to match speed with npc's. Not having it does kinda break the immersion some. Personally, i found it more of a nuisance than an outright game breaker.
edit: spelgram