Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Toastie Dec 15, 2024 @ 12:02am
NPC walk/run speed
Why? Why is it different than players? So we can't run away from guards? If that's so important to devs pls fix the speed of specific characters we have to follow cuz it's ridiculous. Years pass and we still have terrible optimisation, this annoying walk/run speed and inconsistant graphics. I know 2nd game is about to release but that's exactly why many ppl will replay this game and those issues will catch many eyes.
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Showing 1-14 of 14 comments
White Knight Dec 15, 2024 @ 12:18am 
Short answer - I don't know and I find it annoying too.

Longer answer- it's a game developer thang... I'm guessing?

I've seen it in many games over the decades. You are correct, it is annoying.

... and that is the point, I suspect.

In this game, on PC, there is the caps lock button, so you can toggle run on and off. Apparently, this is the only way to descend a staircase without injuring yourself? Walk/Run is Caps Lock.

Fallout games are much worse... I have walked the Mojave trying to catch up to a travelling merchant. By that standard, this game is teleportation magic.

I get it though, it still sucks... ♥♥♥♥ you Daniel Varva... and yet here we are talking about it.
gr1nie Dec 15, 2024 @ 2:02am 
The game has a Speed stat, you will become faster as you increase it.
SympliKrazi Dec 15, 2024 @ 2:52am 
It's possible to run away with sprint or a horse.
If you're having difficulty it may be because of gear slowing you down because wearing certain gear will lower speed or if you're encumbered, or if you let yourself get cornered and surrounded.

best way to be a thief is not get caught, especially in the early game.

When deciding to train stealth skill at night, I would save right before i started it at night, to prevent losing gameplay progress or having to serve time. Although, at certain times, when the fine was cheap, I'd just pay the fine. (60-200 groshen)
Toastie Dec 15, 2024 @ 6:22pm 
Originally posted by SympliKrazi:
It's possible to run away with sprint or a horse.
If you're having difficulty it may be because of gear slowing you down because wearing certain gear will lower speed or if you're encumbered, or if you let yourself get cornered and surrounded.

best way to be a thief is not get caught, especially in the early game.

When deciding to train stealth skill at night, I would save right before i started it at night, to prevent losing gameplay progress or having to serve time. Although, at certain times, when the fine was cheap, I'd just pay the fine. (60-200 groshen)

Running away is not the point at all in what I've said. I do not care for being caught I care for the instances where you have to follow the npc for a quest. I only mentioned it as possible reason for why it's broken since there is no other logical explanation other than for it to be annoying to player.



Originally posted by White Knight:
Short answer - I don't know and I find it annoying too.

Longer answer- it's a game developer thang... I'm guessing?

I've seen it in many games over the decades. You are correct, it is annoying.

... and that is the point, I suspect.

In this game, on PC, there is the caps lock button, so you can toggle run on and off. Apparently, this is the only way to descend a staircase without injuring yourself? Walk/Run is Caps Lock.

Fallout games are much worse... I have walked the Mojave trying to catch up to a travelling merchant. By that standard, this game is teleportation magic.

I get it though, it still sucks... ♥♥♥♥ you Daniel Varva... and yet here we are talking about it.

Yes there are other games that do that too and it's hard for me to understand how any benefit from that outweigh the negative experience for the players.
Lex Roman Dec 20, 2024 @ 3:31pm 
Originally posted by Toastie:
Why? Why is it different than players? So we can't run away from guards? If that's so important to devs pls fix the speed of specific characters we have to follow cuz it's ridiculous. Years pass and we still have terrible optimisation, this annoying walk/run speed and inconsistant graphics. I know 2nd game is about to release but that's exactly why many ppl will replay this game and those issues will catch many eyes.
Totally agree.

You run without cap-lock and you go too fast or walk with caps-lock on and go to slow.
How hard can it be to make it so the player walks the exact same speed as the npc when needed?
Simrealism Dec 21, 2024 @ 7:03am 
Originally posted by Toastie:
Why? Why is it different than players? So we can't run away from guards? If that's so important to devs pls fix the speed of specific characters we have to follow cuz it's ridiculous. Years pass and we still have terrible optimisation, this annoying walk/run speed and inconsistant graphics. I know 2nd game is about to release but that's exactly why many ppl will replay this game and those issues will catch many eyes.
Because you start out as a gimp. Play a little longer.
Khalunka Dec 21, 2024 @ 7:16am 
I like walking faster than NPC, because that way I have easier time pickpocketing someone while in movement. So I am not bothered by how the game decided the walk speed.
Toastie Dec 21, 2024 @ 1:11pm 
Originally posted by Simrealism:
Originally posted by Toastie:
Why? Why is it different than players? So we can't run away from guards? If that's so important to devs pls fix the speed of specific characters we have to follow cuz it's ridiculous. Years pass and we still have terrible optimisation, this annoying walk/run speed and inconsistant graphics. I know 2nd game is about to release but that's exactly why many ppl will replay this game and those issues will catch many eyes.
Because you start out as a gimp. Play a little longer.

So you walk slower and run faster? How does that make any sense to you?
DargonBlak Dec 21, 2024 @ 1:58pm 
Originally posted by Toastie:
Why? Why is it different than players? So we can't run away from guards? If that's so important to devs pls fix the speed of specific characters we have to follow cuz it's ridiculous. Years pass and we still have terrible optimisation, this annoying walk/run speed and inconsistant graphics. I know 2nd game is about to release but that's exactly why many ppl will replay this game and those issues will catch many eyes.

to "run away", Henry can "run" at his base "speed" for as long as he has "stamina"

but stamina is the more important component to successfully running away (or for chasing someone who is running from you) - if you have no stamina, you cannot run

at the beginning of the game, Henry has a very low "stamina" because he has a very low "Vitality" ability level (improve vitality / stamina by running and jumping, like most rpg's)

thus, Henry is very easily overtaken when trying to "run away" during the early game, but it becomes easier as he develops (like many other things in game)

Also, the optimal way to Run and Recover Stamina, is to only recover Stamina in very short bursts while you are being chased - just like the 1-2 second recovery used for the horse during the early "Run" quest
Last edited by DargonBlak; Dec 21, 2024 @ 2:01pm
Toastie Dec 21, 2024 @ 2:17pm 
Originally posted by DargonBlak:
Originally posted by Toastie:
Why? Why is it different than players? So we can't run away from guards? If that's so important to devs pls fix the speed of specific characters we have to follow cuz it's ridiculous. Years pass and we still have terrible optimisation, this annoying walk/run speed and inconsistant graphics. I know 2nd game is about to release but that's exactly why many ppl will replay this game and those issues will catch many eyes.

to "run away", Henry can "run" at his base "speed" for as long as he has "stamina"

but stamina is the more important component to successfully running away (or for chasing someone who is running from you)

at the beginning of the game, Henry has a very low "stamina" because he has a very low "Vitality" ability level (improve vitality / stamina by running and jumping, like most rpg's)

thus, Henry is very easily overtaken when trying to "run away" during the early game, but it becomes easier as he develops (like many other things in game)

Also, the optimal way to Run and Recover Stamina, is to only recover Stamina in very short bursts while you are being chased - just like the 1-2 second recovery used for the horse during the early "Run" quest


I get all that, but my concern is not about sprinting but regular walk/run speed. The default one that is different from npc. For those there is no stamina recovery, npc walk faster but run slower than you.
Sprinting is different system so I think you misunderstood what I was writing about.
My fault for adding part about me trying to understand a logic behind that using example with guard that can be misleading.

So to clarify my issue is with walk/run by default that is slower/faster than npc we have to follow for certain missions. Not sprint, not fight, not game progression and character development.
Khalunka Dec 21, 2024 @ 3:36pm 
There are three speeds. Walk - Default - Run. Some missions can indeed be weird since NPCs have different speeds. But never it is a problem as serious as you appear it to be. A quest will never fail because these different speeds. The only problem is mostly immersion.
Toastie Dec 21, 2024 @ 3:55pm 
Originally posted by Khalunka:
There are three speeds. Walk - Default - Run. Some missions can indeed be weird since NPCs have different speeds. But never it is a problem as serious as you appear it to be. A quest will never fail because these different speeds. The only problem is mostly immersion.

The problem "I made it to be" is that it's annoying and unnecessary. Sure if it doesn't bother you it's great but then again it bothers me and lots of other people. Immersion is the key selling point of this game
Khalunka Dec 21, 2024 @ 4:01pm 
Originally posted by Toastie:
Originally posted by Khalunka:
There are three speeds. Walk - Default - Run. Some missions can indeed be weird since NPCs have different speeds. But never it is a problem as serious as you appear it to be. A quest will never fail because these different speeds. The only problem is mostly immersion.

The problem "I made it to be" is that it's annoying and unnecessary. Sure if it doesn't bother you it's great but then again it bothers me and lots of other people. Immersion is the key selling point of this game

I understand. But what are you trying to accomplish here in this topic? Developers wont change this feature from a really old game. You can either try to learn how to mod this or find a discord or login in nexus and ask modders to mod it for you.

From my understanding, if you are ranting about it here in this topic, in the 'discussion' forum, and we are discussing about it, so I am free to say my opinion, no? Isnt that what you want ? Thats the only thing you can accomplish here.
SympliKrazi Dec 21, 2024 @ 4:51pm 
Originally posted by Toastie:
Originally posted by Khalunka:
There are three speeds. Walk - Default - Run. Some missions can indeed be weird since NPCs have different speeds. But never it is a problem as serious as you appear it to be. A quest will never fail because these different speeds. The only problem is mostly immersion.

The problem "I made it to be" is that it's annoying and unnecessary. Sure if it doesn't bother you it's great but then again it bothers me and lots of other people. Immersion is the key selling point of this game
Indeed, it's annoying that you're not allowed to kite yourself to your NPC mission partner to their speed and have to constantly adjust your speed from walk to run or sprint.


I think the main problem is that the players speed, whatever the mode, walk/run/sprint/sneak walk/sneak run (and the horse riding versions of the same) are all modified the player's speed stat, which i'm guessing is a derivative of one or several of the main attributes, Strength, Agility Vitality(horse riding skill). So since Henry keeps leveling up his speed levels up too, in each movement mode. Which is nice for being able to move and do things faster, but not so nice, when the quest involves moving in tandem with npc's.

I agree, it would have been nice to have a movement option to match speed with npc's. Not having it does kinda break the immersion some. Personally, i found it more of a nuisance than an outright game breaker.

edit: spelgram
Last edited by SympliKrazi; Dec 21, 2024 @ 4:53pm
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Date Posted: Dec 15, 2024 @ 12:02am
Posts: 14