Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Kweeb Oct 11, 2024 @ 11:14am
Is the combat going to be better in the second game
Is the combat going to be better in the second game it was trash in this game.

It turned me off completely I only completed the woman's lot DLC
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Showing 1-15 of 31 comments
wjpower2003 Oct 11, 2024 @ 12:16pm 
This seems a pointless question to ask. Just do what the rest of us are doing - wait and find out.
CalicoJack Oct 11, 2024 @ 12:30pm 
https://steamcommunity.com/app/1771300/discussions/0/4426562616038770310/?tscn=1728561518#c4839771963449258311
Originally posted by PLAION_MY4NH:
Hi, here's an answer regarding the combat system:
we took what worked in KCD1 and sharpened it. The combat remains true to its Historical European roots, but we've made it smoother. Swords for finesse, maces and axes for those who fancy a more... direct approach. Each with its own charm, of course!

I like the KCD1 combat system and i like this official response.
Last edited by CalicoJack; Oct 11, 2024 @ 12:31pm
Burkieman Oct 15, 2024 @ 1:54pm 
Complaints about the constant soft lock issue from KCD1 have been reported from people trying kcd2. That is very bad. That automatic soft lock with enemies, imo, RUINED all the fun with melee combat. Not giving the player FULL CONSTANT control over Henry was a big mistake
CalicoJack Oct 15, 2024 @ 2:04pm 
Originally posted by Burkman:
have been reported from people trying kcd2

:jesse_laugh:
Burkieman Oct 15, 2024 @ 2:11pm 
Originally posted by CalicoJack:

:jesse_laugh:
?
DargonBlak Oct 15, 2024 @ 2:36pm 
watch the KCD 2 video - it's the same combat system and it's been "improved"

ur guess is as good as mine ? ...

... oh wait.. no probably not ...

so, there's some original KCD game development discussions about the developers hopes and dreams for the KCD combat system (the KCD final version fell short)

these original discussions about the combat system should provide all the information we need to make a fairly well educated guess (with many confirmations from the video)
Last edited by DargonBlak; Oct 15, 2024 @ 2:42pm
Burkieman Oct 15, 2024 @ 6:11pm 
Originally posted by CalicoJack:
Originally posted by Burkman:
have been reported from people trying kcd2

:jesse_laugh:
I get it now T_T I slaughtered basic sentence building? thanks for the feedback

All the same, KCD2 better fix that soft lock mechanic, Atleast the implementation of it.
Burkieman Oct 15, 2024 @ 6:18pm 
Originally posted by DargonBlak:
watch the KCD 2 video - it's the same combat system and it's been "improved"

ur guess is as good as mine ? ...

... oh wait.. no probably not ...

so, there's some original KCD game development discussions about the developers hopes and dreams for the KCD combat system (the KCD final version fell short)

these original discussions about the combat system should provide all the information we need to make a fairly well educated guess (with many confirmations from the video)

Might be worth checking out the video frame by frame.. But especially to wait for a walkthrough when the game is out, to get an idea of whether those 2 refund hours are enough to force through the story walls and actually try the combat system
Last edited by Burkieman; Oct 15, 2024 @ 6:19pm
Santa Claus Oct 16, 2024 @ 1:32am 
I hope the combat mechanic is nearly the same. I like it as it is. I'm on my second playthrough and I don't even wear armor unless I'm going into a big set piece battle or a fight with a heavily armed quest character. Most of my melee fights against bandits and Cuman are shortsword only with no shield and only Henry's starting shirt, scarf and pants.
Biggs Oct 16, 2024 @ 2:33am 
the lock on system is problem, results in frustrating moments when player not in control of character because is obsessed with single opponent while being pummeled in back by others. need to change way its implemented otherwise lot of people will be frustrate
CalicoJack Oct 16, 2024 @ 3:17am 
Originally posted by Santa Claus:
I hope the combat mechanic is nearly the same. I like it as it is. I'm on my second playthrough and I don't even wear armor unless I'm going into a big set piece battle or a fight with a heavily armed quest character. Most of my melee fights against bandits and Cuman are shortsword only with no shield and only Henry's starting shirt, scarf and pants.


Originally posted by CalicoJack:
https://steamcommunity.com/app/1771300/discussions/0/4426562616038770310/?tscn=1728561518#c4839771963449258311
Originally posted by PLAION_MY4NH:
Hi, here's an answer regarding the combat system:
we took what worked in KCD1 and sharpened it. The combat remains true to its Historical European roots, but we've made it smoother. Swords for finesse, maces and axes for those who fancy a more... direct approach. Each with its own charm, of course!

I like the KCD1 combat system and i like this official response.


______
Originally posted by Biggs:
the lock on system is problem, results in frustrating moments when player not in control of character because is obsessed with single opponent while being pummeled in back by others. need to change way its implemented otherwise lot of people will be frustrate
If they drastically change it, guess what, a lot of people who enjoyed the combat in KCD1 will be upset too!
Last edited by CalicoJack; Oct 16, 2024 @ 3:20am
Judeo-communism Oct 16, 2024 @ 11:30am 
Sadly, no. Discord confirmed that it's going to continue the same RNG dice roll RPG mechanics instead of player skill; specifically because they don't want new/bad players to be unable to finish the story. You target the enemy, press left click, and hope your Warfare vs. enemy Defense wins the RNG chance to hit.
DargonBlak Oct 16, 2024 @ 11:54am 
Originally posted by Burkman:
Originally posted by DargonBlak:
watch the KCD 2 video...

... there's some original KCD game development discussions about the developers hopes and dreams for the KCD combat system... (with many confirmations from the video)

Might be worth checking out the video frame by frame.. But especially to wait for a walkthrough when the game is out, to get an idea of whether those 2 refund hours are enough to force through the story walls and actually try the combat system

the bulk of the answer for the OP is that we don't know if it will be "better",

especially when we all know "better" is subjective (to our own standards) and open to argument

what we do know, from the dev's own mouths (in the various videos), KCD 2 combat uses the same general construct and mechanics as *their original plan* for KCD (1)

however, according to the developer, several (many?) improvements have made, and they quickly described the most noticeable changes - 4-pointed star instead of 5-pointed star (or whatever), and some other minor mechanical changes (???)

more importanly, the developers alluded to their "original" design ideas that were not fully, or properly, implemented in KCD (1) - these changes are the ones they are still (sort of) hiding

for example, originally KCD combat was suppsoed to have a strong directional dependence, (as the training dialogue with Bernard suggests), but this mechanic and a few others were effectively "turned down or turned off" because, believe it or not, the combat was even more janky.

the dev also described evolving the Reputation system in a way that sounded like they didn't change anything, but there's now more Reputation dependence in worldly interactions

it seems the developers are quite confident they've mastered the game code well enough that they will completely stun us all with their brilliance

they did a good job with KCD (1) - there's nothing else like it - and i look forward to the next
Last edited by DargonBlak; Oct 16, 2024 @ 12:01pm
Burkieman Oct 16, 2024 @ 5:56pm 
Originally posted by DargonBlak:
Originally posted by Burkman:

Might be worth checking out the video frame by frame.. But especially to wait for a walkthrough when the game is out, to get an idea of whether those 2 refund hours are enough to force through the story walls and actually try the combat system

the bulk of the answer for the OP is that we don't know if it will be "better",

especially when we all know "better" is subjective (to our own standards) and open to argument

what we do know, from the dev's own mouths (in the various videos), KCD 2 combat uses the same general construct and mechanics as *their original plan* for KCD (1)

however, according to the developer, several (many?) improvements have made, and they quickly described the most noticeable changes - 4-pointed star instead of 5-pointed star (or whatever), and some other minor mechanical changes (???)

more importanly, the developers alluded to their "original" design ideas that were not fully, or properly, implemented in KCD (1) - these changes are the ones they are still (sort of) hiding

for example, originally KCD combat was suppsoed to have a strong directional dependence, (as the training dialogue with Bernard suggests), but this mechanic and a few others were effectively "turned down or turned off" because, believe it or not, the combat was even more janky.

the dev also described evolving the Reputation system in a way that sounded like they didn't change anything, but there's now more Reputation dependence in worldly interactions

it seems the developers are quite confident they've mastered the game code well enough that they will completely stun us all with their brilliance

they did a good job with KCD (1) - there's nothing else like it - and i look forward to the next

"Subjective", right. Thing is, there's NOTHING good, with Henry being possessed by that soft lock mechanic, to be tossed and turned arround despite not even being in grab distance of his enemies.

But yes, improvements on the rpg/interaction elements is always welcome. Reputation would be a great thing to expand on.
Hopefully First Aid in KCD2 allows us to patch up anyone who is mortally injured, even in randomized skirmishes. For Reputaton, but allso with interesting dialogue options to follow, like the revealing of a cache location or even a brief training session in a random skill.
Last edited by Burkieman; Oct 16, 2024 @ 6:29pm
Bad 💀 Motha Oct 16, 2024 @ 7:48pm 
Plenty of videos showing the combat so go check those out on YouTube
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Date Posted: Oct 11, 2024 @ 11:14am
Posts: 31