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First of all, the story of Kingdom Come: Deliverance is not about the sword, it's about Henry. Henry's personality and character grows through the events, and he learns what is and isn't important. Newsflash: The sword isn't important. This is not John Wick.
Second of all, throughout the entire storyline, we see other people reacting to Henry's thirst for revenge. He is described as full of anger and rage, with Johanka explicitly telling him to try to find peace within himself and not be consumed by it. Racek is understanding when Henry murders Runt, but still remarks that he shouldn't have done it. For Henry to literally forget all of that and simply succumb to the bloodlust of revenge would completely negate all of that character development and growth.
Third, a recurring theme throughout the game is that station is above personal matters. This means that your position in society, your status, your standing, etc, are what determine your life, not your personal desires or even needs. Henry is not important. The world doesn't revolve around him. The world doesn't care about his stupid sword.
Fourth, as Racek explains, the very reason Toth agreed to the terms was because of the word of a nobleman. He explains the practicality of honour. It's not some fancy word to feel good about yourself, it's a rule of warfare that relies on self-preservation through mutually-assured destruction. To go back on that word would mean that, in a similar situation in the future, this bargain would not work. Wanting to kill Toth after the deal is like wanting to have the pie and eat it too.
Fifth, one of the integral points of the story was that the world Henry lived in was much bigger than himself. That's what the epilogue shows, the intricacies of politics and how they affect the world around him. Henry's personal tragedy is just a ripple in the ocean.
Sixth, Henry's final quest is not epic. It's just business. It's the opposite of epic. They are envoys. It's a very grounded ending that punctuates the mundanity of that world. There are no dragons to fight. Just politics and business.
Lastly, the story ends there because Henry is finally on the path to finding peace. In my opinion, the people who want a sequel that continues Henry's story don't seem to understand that his story is over. If he goes back to a life of violence and hatred, it would nullify the entire point of the first story. It would be Max Payne 3 all over again. It's okay for things to end. We don't have to have an Extended Cinematic Universe about everything.
KCD was supposed to be in 3 parts, but if memory serves they combined/cut out/shortened 2 to fit into 1. Makes you wonder...
No, you are not. Worst video game ending ever in my 40 years of gaming, but still better than many of the endings of my tabletop campaigns (so many abandoned souls) ...
This should have been easy for them, but i think they had "grander plans" that fell asunder.
Maybe they'll make it a "flashback" DLC of the next one ??? Like from a parent's journal ?
Yeh - this pretty much sealed the fate of Henry as another lost soul in an abandoned world.
Actually, if WH has mentioned the setting for KCD2 I have not seen mention, so just speculation or something I missed, thanks for any official links to info...
oh - sry - no new information...
... just the somewhat plausible rumors of the next game being set some 80+ years in the future, and a strong desire for the next game to not use CryEngine 3.x
but the rumors could all be false, or even better, purposeful misinformation.
I've not heard anything about 80 years in the future. My guess would be more like 20 years in the future at the outset of the Hussite Wars.
But still best story and NPCs since I can't remember.
Even if ending is a bit too soft after all, you just can't forget the characters in it.
BETTER GAME AND BETTER ENDING THEN HOGWARTS LEGACY!!!
It was OK a few years ago when I thought the sequel was close behind, but after playing it who knows how many 100's of times...it is more annoying now.
Ending left me on my stomach.
Always wanted and still waiting for sequel - though I doubt we gonna get it since the company got sold or was bought, something like that.
But as I said, it's easier to go back to this game than so many other AAA games by big budget companies!
One that compares a bit to this one, Terminator: Resistance. Although it's a shooter and has its flaws, and clearly not same style, the ending is just Epic! Best ending I've seen in a video game because the story builds up the ending. And the ending with the music... Epic. You can argue it's short campaign and can go through it quickly in a day, but the ending is still epic and worth to go through the campaign.
KCD builds up the ending, but the story is more subtle than Terminator... This is why I'm still able to accept it, and I loved so much the characters that there is so much fun listening to them and going through the quests.
There's Alien Isolation that has this "What happens next?" ending, but harder to get back into it because we didn't get a sequel yet, and the backtracking aspect to find missing people tags and Nostromo logs... Never found all of them. And it's tedious job to keep the Alien off your back while you're looking for the tags, and then... when finish... Lost in space until a light hits the pod and... We don't know what's next.
Warhorse was bought out by a larger company, so the funds and resources available to Warhorse Studios have increased significantly since 2018.
A sequel to Kingdom Come: Deliverance is all-but confirmed at this point as it seems that Warhorse has been working on the KCD sequel for over a year now (possibly more) due to various subtle (possible hints) many of which have been covered by SxyBiscuit on Youtube.
But Warhorse are generally very secretive and appear to have gotten all people involved with the development to sign NDAs.
Many months ago, the London-based acting agency BMA Artists had to take down an Instagram post stating that one of their clients - voice actor Richard Kiess had played John of Lichtenstein in the video game Kingdom Come 2 and his resume on their website reflected that he voiced that role in 2021.
The Instagram post was removed and BMA have since removed that credit from Richard's online resume as it presumably violated the NDA with Warhorse, but it turns out that the internet is forever.
https://i.redd.it/8km2u06n2yx81.jpg
https://www.reddit.com/r/kingdomcome/comments/uk0u51/kingdom_come_2_confirmed/
As I see it, if there were in fact no sequel in the making, it would be of little effort or consequence for Warhorse Studios to simply say "we are not working on a sequel".
THQ Nordic acquires Warhorse Studios in a €33.2m cash ...
Posted on PC games.
https://www.pcgamesinsider.biz/news/68515/thq-nordic-acquires-kingdom-come-deliverance-studio-warhorse-and-australian-distributor-18point2/
I don't recall when exactly it was but there was a post going round on Twitter and was reported on by Youtuber SxyBiscuit that there was some kind of annual funding allocation presentation which also included some charts showing Warhorse's revenue from KCD and hinted at funding allocated for a new/current project. My guess would be KCD2.
As for character arcs and story, they all seemed very basic since the only the characters that had arcs were Henry, Hans and say a bit of Radzig, everyone else pretty much stayed the same through out the whole story. Henry and Hans arcs were really just a matter of coming of age stuff and learning to be responsible, it was expressed well enough but wasn't anything groundbreaking. It is a bit divisive to say Henry really grew out of his lust for revenge too and is trying to find peace since he still remarks at the end while riding with Hans that he wants to get his sword back and kill Markvart even though everyone keeps telling him to forget about it.
My biggest gripe with the ending was the linear aspects and lack of player choice and interactivity with all the main story quests after the monastery. There is very little point to do any of the extra quests during the siege unless, somehow, you are hurting for money. And most of the time during these quests you are railroaded into doing tasks in a very specific and scripted manner, the stealth quest in Talmberg is a perfect example. The whole siege quest reeks of rushed game development.
It's common knowledge that the game incorporates two of three story segments. The fact that the story is left hanging should come as no surprise to anyone paying attention.
How they're going to handle Henry in KCD2 now that he's a combat demigod is another matter. Maybe they could take the Blizzard route and simply beef up the enemy NPC's ? Increase the number of perks and allowable weapon and armor types and quality ? There's a lot of ways they can go and I'm sure they won't bone us.