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Just IMHO, and haven't spent deep thought time here, but perhaps imposing too high a moral code in (at least) your example. Why would being a bailiff make theft quests nonsensical? Plenty of corruption in low to the highest places [cough cough, supreme court...]. Nothing wrong with your approach, but tend not to play with all-or-nothing good and evil morality, instead more complex char motivation.
The monastery quest is interesting, contains the most pious NPCs to the most debauched and depraved, it's reality, and 'Henry' has to navigate through that the best way possible.
Once Henry has steady income and is a man-at-arms in the service of the Royal Hetman to the Holy Roman Empire, it just seems beneath him to do a quest for a few groschen payout. That and I like the idea of Henry starting his journey not too dissimilar to Matthew and Fritz but becoming someone much more.
When Henry is destitute, I like the idea of him robbing wayfarers, looting dead, pick-pocketing, and breaking into houses to make ends meet. However, eventually he grows out of this behavior, or doesn't, lol, dependent on who's playing him.
I think Henry is a flawed but fundamentally good-natured guy. Therefore, I use a positive character arc, starting as a ♥♥♥♥♥♥, self-pitying boy and growing into a man who serves a higher cause above his own needs. Playing a linear gray character doing whatever feels most convenient or fun game-wise is fine, too, but narratively, I find it less satisfying.
i practically play the exact same way, with the same perspective - for example, doing the Millers and Rattay NPC quests before even talking to Radzig in Rattay.
i use the "Ruin" quest line as reason to move around the map and develop into the Henry that actually, finally shows up to meet Nightingale and take on the mantle of municipal servant.
however, Henry does still loot, and even goes back to Skalitz for "loot runs" - rebuilding Pryb is expensive, and as you say, none of the quests (even Bastards DLC), pay out like a day spent in Skalitz.