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Shame. Thank you for confirming this.
I could still kill all the enemies, and would go to populated areas just to fight more harder numbers, it's just more annoying than fun when it's a mechanic blocking the fight, in my opinion.
Thanks again.
Thank you for confirming.
At the moment I just get the right clothes and go invisible, no or little armor needed. When engaged with a lot of enemies, run away and most of them will loose sight. This way you can pick them off one by one, using bow instead of melee weapons. They only work when you're fighting one or two opponents that aren't pulling on your character that often.
This isn't one of those games, in my opinion. 1v1, sure, fun times.
But when another enemy is getting closer than the target, and I can't smoothly switch to the closer enemy because the game doesn't let me, I blame it mostly on mechanics. Sure I could just adapt, and I did. But it feels more like having to do unnecessary extra steps compared to streamlined combat.
Still a fun game, and had a good time. Just giving my feedback. I forgot about being spun around at weird angles until reading some comments. Dx Oof.
Agreed. On one hand, I like the idea that any enemy can be considered a threat. On the other, I don't like that the main reason for difficulty is mechanics, in my opinion.