Kingdom Come: Deliverance

Kingdom Come: Deliverance

View Stats:
New to KC 1 and 2. Quick Question
Hi guys. Now that KCD 2 is out, I wanted to play through KCD 1 as I barely made it through much of the game, hardly played it and wanted to give it a go again. Quick question, how do I save progress in KCD 1? Help and thoughts appreciated :)
< >
Showing 1-13 of 13 comments
Richard Feb 4 @ 4:30pm 
Drink a Savior Schnapps, pay to heal your wounds at a bath house, and sleep at a bed in an Inn or camp...some will say "sleep" others will say "sleep and save". Enjoy.
get "unlimited saving" mod(s). But beware of save scumming, it want make things easier.
Originally posted by joridiculous:
get "unlimited saving" mod(s). But beware of save scumming, it want make things easier.
I wish I had never started save ♥♥♥♥♥♥♥ tbh, it made the game too easy and got rid of most of the challenge.
DargonBlak Feb 5 @ 5:46am 
Originally posted by Captain Flappy:
Originally posted by joridiculous:
get "unlimited saving" mod(s). But beware of save scumming, it want make things easier.
I wish I had never started save ♥♥♥♥♥♥♥ tbh, it made the game too easy and got rid of most of the challenge.

i disagree - an unlimited save mod allows me to explore and take far more risks that i ever would with the vanilla limited save system

(Charge headlong into a Cuman camp just to see if it's possible ?? sure !! why not !! )

yes, an Unlimited Save system mitigates the risk of dying by making bad decisions, but bad decisions usually lead to greater challenges, which can lead to a greater sense of success

a Limited Save system, (in a very buggy game), encourages the player to take fewer risks, and explore and discover less (imo)

(risk of over-eating and getting drunk each time u save ?? beyond stupid imo)

but sure, limited save does make an easy game a bit harder (by inconvenience)
Last edited by DargonBlak; Feb 5 @ 5:56am
OGPG Feb 5 @ 6:09am 
Originally posted by joridiculous:
get "unlimited saving" mod(s). But beware of save scumming, it want make things easier.

What is "Save Scumming"?
Joe Feb 5 @ 6:12am 
Originally posted by Captain Flappy:
Originally posted by joridiculous:
get "unlimited saving" mod(s). But beware of save scumming, it want make things easier.
I wish I had never started save scumming tbh, it made the game too easy and got rid of most of the challenge.
To be honest though, it's all about self control. The best part about having unlimited saves is that it allows the other players who have trouble playing the game prevent their game from crashing.

I mean, the game rarely crashed when I'm playing but the problem exists for others. So having the option to save scum is a pretty good alternative than having to repeat countless of accumulated lost hours because someone's game crashed.
Unlimited saves is the best mod for the game, for me. I don't have excess of spare time to replay the same episodes over and over again if I fail, don't enjoy outcome, or experience a bug. I recall one streamer dying by falling from a horse when galloping through the gates of an inn, after over 2 hours of gameplay without any saves. Imagine that disappointment.
Banjo Feb 5 @ 8:47am 
Savior Schnapps, drink that to save, you can also save when you sleep, and you can "save and quit"
Mokona Feb 5 @ 8:49am 
Originally posted by OGPG:
Originally posted by joridiculous:
get "unlimited saving" mod(s). But beware of save scumming, it want make things easier.

What is "Save Scumming"?
Save scumming is the act of saving just before doing something that might have negative consequences and then reloading when the outcome is not in your favor. Examples are right before a fight so if you die you just reload. Pick pocketing someone and if you fail then reload. You keep reloading until you finally succeed making any risk non-existent. Now this does sound like a bad thing as it takes away the risk but honestly I lose more enjoyment losing hours of progress then I do reloading to the point before the fight. Each person has there own opinion on this but that is what you call save scumming.
Abu Feb 5 @ 9:32am 
The recipe for Saviour Schnapps is the same as in KCD1. All you have to remember is "1-2-2-1".

Wine
1 nettle for 2 turns (1-2-)
2 belladonna ground for 1 turn (-2-1)

That will give you 3 strong Saviour Schnapps.
I feel like my advice of avoid "save scumming" has given a somewhat wrong impression.
I dont think saving the game before an important and risky even is a bad thing.

It's just that what's important in KCD is Henry earning exp and leveling up his Skills. And some battles and things arent meant to be done as a low level with barely any of Henry's Skills built up. Sure, save scumming gives the player some experience about the game, but the over all effect of reloading 500 times to perform one task is counterproductive, since Henry will only get exp for doing it once when the player succeeds and stops reloading, while the player gets needlessly frustrated by repeating the action and failing, not necessarily realizing it's not the player's skill that's having this effect, but Henry's low Skill. (although yeah, sometimes it's the player's understanding of the game the makes it problematic. But i think, much of the time, it's the other way around)
Last edited by SympliKrazi; Feb 5 @ 9:38am
Originally posted by DargonBlak:
Originally posted by Captain Flappy:
I wish I had never started save ♥♥♥♥♥♥♥ tbh, it made the game too easy and got rid of most of the challenge.

i disagree - an unlimited save mod allows me to explore and take far more risks that i ever would with the vanilla limited save system

(Charge headlong into a Cuman camp just to see if it's possible ?? sure !! why not !! )

yes, an Unlimited Save system mitigates the risk of dying by making bad decisions, but bad decisions usually lead to greater challenges, which can lead to a greater sense of success

a Limited Save system, (in a very buggy game), encourages the player to take fewer risks, and explore and discover less (imo)

(risk of over-eating and getting drunk each time u save ?? beyond stupid imo)

but sure, limited save does make an easy game a bit harder (by inconvenience)
But its not risks if it has no consequences. Its just delusions and ego-feed.
I play on HC exclusively and use the mod to reduce the time speed, hence, autosaves after sleep are useless (the virtual day lasts about 6 hours). so I utilize combined saves - brew and drink shnaps in casual situations and F5 cheat save in plot situations. I could brew many shnapses, but 20 pounds of it is too heavy)
Last edited by makbthemf; Feb 5 @ 11:35am
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Feb 4 @ 3:06pm
Posts: 13