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The third option is just not let yourself get in that situation. Never attack more than once or twice in a sequence unless you're good at chaining attacks. Use the clinch, A LOT. Attack when your opponent's defenses are down. Control the space between you and your opponent; there's a reason why Captain Bernard mentions that. All of these things are useful for preventing enemy Master Strikes.
however, if you notice an NPC setting up a combo, you can sometimes back step out of range of the final strike, and avoid the attack (back step often - force NPCs to reset)
Master Strikes are different...
a master strike is initiated by a character blocking at "just the right time" (learn from Bernard) - (note most combat NPCs know master strikes, so always play defensively)
once initiated, by a more-than-perfectly timed block, the master strike scripts the character through multiple automatic attacks that cannot be blocked or interrupted (tiko)
i have never successfully gotten out of range of a master strike
but i have used master strike to kill an enemy that was to my side when surrounded (Band of Bastards DLC final melee)
Player skill means very little when Henry's skill levels and attributes are low
Get exp and skill up Henry by continuing to practice and you'll see a big improvement in combat overall.
And upgrade you weapon, as your strength or agility permits.
Perfect blocking and Master Strikes may take a bit to get used to, but side stepping and back pedaling (ASD) can help you dodge at least some of those combo/masterstrikes. As both above comments have mentioned. Keep moving
fyi: the opponent will try and match your speed, so if you turn off run speed(caps lock i think?) and move around in walk speed, the combat pace will also be a tick slower and not so stressful.
Finally, stamina is important. Even if Henry gets pummeled, Stamina will soak up most of the damage, so manage it wisely and try make sure that bar doesnt fall below 25%-50% too often. And when it is low, retreat retreat retreat.
For me most fights were a waiting game...just waiting for the enemy to attack so I can master strike him. Lately I try to get a bit more action into it, forcing clinches more often to get attack windows (only really works well with higher strength and/or certain perks) or just risking to attack to try a combo. I have to repair and heal a bit more now, but at least its more fun :D
Oh yeah, for my earlier post, if i may add: Unlike most other games, the rule of the thumb is generally, "the best defense is a good offense". KCD seems to work the other way around in combat. "The best offense is a good defense", cuz both block and Masterstrike, when unlocked, are the same button. And if you dont learn to block, then every incoming attack will have Henry taking full damage, and that's gonna be a very short fight...
That's why I'm really disappointed to see master strikes returning in KCD 2