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if the enemy attacks after perfect blocking you then you can perfect block that attack yourself.
Some master blocks don't do damage but disorient and take stamina, like pommels strikes to the face or shield bashing.
In order to avoid getting hit by a Master Strike, you have three choices, and all are legitimate options. Choice #1 is to use feints. Choice #2 is to look for openings, and just attack once or twice when you see an openings. Choice #3 is to force a clinch; if you win a clinch, it forces your opponent back and staggers them, setting them up for an unblockable attack from you.
Even though the combat has RNG elements, there is no such thing as a miss(because of low skill/ low rng roll) Hence, Block(Q) and the upgrade version of it, Masterstrike (taught by Bernard in Rattay) is a must for every incoming attack. Aka, in KCD, Good defense is the best offense.
The slow-mo you experience means you have a chance to hit Block for the perfect block, or perhaps use ASD to dodge the incoming blow.
Once you have experience blocking attacks, you can tentatively try a jab or regular attack, and get a feel for your opponent's skill/str
Many people have done this when they dont like the combat. I think there's more to KCD than that aspect anyway. Also, if achievements dont get disabled while modding, i feel like there's nothing wrong with doing some adjusting the game to fit your play style.
The vanilla version takes a bit getting used to, and requires some patience and time to practice and let Henry gain exp and level up his combat Skills. I don't think it's all that bad now, although as a newb, i hated it.
As Henry gains exp in his combat skills and gets better gear, you will notice an improvement while fighting enemies also. Just gotta keep training him instead of frustrating one self by save scumming difficult fights. If the fight is difficult, it probably means Henry should have avoided it for later, ran away, or trained his arse off first.
Edit: spelgram
For your info I have over 900 hours on this game and I allready finished the story once, this is my second round, and I tried the vanilla at first again, but its terrible, unforgiving and directly sadistic, to punish a new player this way is not a good way to introduce new players at all even a veteran like me have a hard time, and I know how to train and gain exp you cant expect totally new players to even have a good time. and btw I'd love it to be that easy to just simply avoid that mission and train Henry to be stronger, but ambushes are unavoidable and outright unfair, for example you get dragged off your horse and camera is wailing 365 degress while 3 or 4 bandits are simultaniously stabbing Henry to death in 3 to 4 seconds! thats not a game anymore thats outright an execution of the player, you cant possible defend a game mechanic like that :)
I was new, and after a little bit of frustration and a little bit of research, i find melee combat enjoyable now.
Either way, there's nothing wrong with modding. And if a mod is what made the game enjoyable, then what's wrong with that? I have nearly a dozen installed personally, though they do not affect melee
What about the ambushes i told you about then? the execution ambushes? you never experienced that? and how can you enjoy that?
I almost never engage ambushes because most of them have telltale signs on the road, such as a dead body, a wailing woman or a roadblock.
Also, ambushes are a distraction from what i want to usually do in the beginning; questing.
I only start doing them mid/late game when I'm actively looking for a fight on my terms, and hoping the bandits/cumans have expensive gear to loot and sell.
Edit: i learned that fast travel is risky and not fast at all when it comes to ambushes, and that a good horse and going the long way tends to be safer and faster overall.
As for mods.. i found some things a little too tedious and annoying, such as 3rd person camera change every time Henry picks an herb, no auto-walk and no cross hair for bow, and only being able to clean the clothes on Henry in a trowel, but not in inventory. If i kept playing the vanilla i would have gotten tired by the end of Prologue and likely quit the game before Henry reached Uzhitz in the main quest.
Like I mentioned earlier, clinches are a good way to hit your opponent without having to worry about Master Strikes. The clinch is when you and your opponent lock weapons, and that's an important technique to remember. If you win a clinch, you get an opportunity to land a free attack. If you're fast enough, you can get close enough to start a second clinch before your opponent's fully recovered. With good timing, you can start what I call a "clinch-chain", which is when you enter into a situation where all you're doing is a chain of clinches and hits.