Kingdom Come: Deliverance

Kingdom Come: Deliverance

View Stats:
Trouble with Mods not being recognized
I accidentally started the game using steam instead of Vortex, which would obviously make it so mods aren't recognized, but when I tried launching actually using vortex this time it still wasn't recognizing my mods.

I've tried verifying the game filed, getting a fresh install of kcd with a fresh install of the mods, and finally unmanaging the game from Vortex but none of these things have worked. Does anyone have a solution?
< >
Showing 1-11 of 11 comments
Actalo Jan 24 @ 10:03am 
Use this guide as a trouble-shooting reference, your problem is likely there.

I don't recommend Vortex as a mod manager or really, any mod manager as many of the mods are old and don't have correct file structures. It's best to download them manually and then do the following steps to make them work:

1. Create a file folder called 'Mods' in your game's root folder ie:

C:\Program FilesSteam\steamapps\common\KingdomComeDeliverance\Mods

2. Create a text file called 'mod_order' in your Mods folder

3. Unzip and copy/cut and paste any mod you wish to use into your Mods folder.

4. Open each mod's folder and verify the there is a 'Data' folder inside.

5. Open the Data folder and verify there is a 'PAK' file inside.

If 4 or 5 is not true, then you need to create a Data folder where it should be and place the PAK file inside.

When opening the mod's folder should look like the following:

Data (folder)
mod.manifest (.manifest file)

When opening the Data folder you should see one or more PAK files.

6. Open the mod_order text file with notebook and copy/paste the names of the mod folders you wish to load in the game in descending order, lowest being the last to load (overwriting and above) ie:

DeepWaterHorse
ConvenientHardcore
basecarryweight1000
MidnightArmor
BetterSleep

7. The only other thing which you may need but I've seen mods load without it - is the 'mod.manifest' file. Every mod should have one in it's folder along with the Data folder. If not, open notebook and paste the following whilst replacing MODNAME with the mod's name. I can't be sure if it needs to match the PAK file or mod folder name so to be safe just change the pak file or mod folder name to match each other along with the mod.manifest name.

<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>MODNAME</name>
<description>
<author>AUTHOR</author>
<version>VERSION</version>
<created_on>DATECREATED</created_on>
</info>
<supports>
<kcd_version>1.9.6</kcd_version>
</supports>
</kcd_mod>

8. Now save the file as mod.manifest - be sure to save it as 'all files' and not as a text file.

Another thing I normally do is remove any superfluous letters, spaces, and characters in a mods folder name, pak file, mod.manifest modname, and make sure they're all identical, ie:

'zzbetter_horse_112' becomes 'zzbetterhorse' - both mod folder, mod.manifest name, and PAK.
Vorticoss Jan 24 @ 11:23am 
Originally posted by Actalo:
Use this guide as a trouble-shooting reference, your problem is likely there.

I don't recommend Vortex as a mod manager or really, any mod manager as many of the mods are old and don't have correct file structures. It's best to download them manually and then do the following steps to make them work:

1. Create a file folder called 'Mods' in your game's root folder ie:

C:\Program FilesSteam\steamapps\common\KingdomComeDeliverance\Mods

2. Create a text file called 'mod_order' in your Mods folder

3. Unzip and copy/cut and paste any mod you wish to use into your Mods folder.

4. Open each mod's folder and verify the there is a 'Data' folder inside.

5. Open the Data folder and verify there is a 'PAK' file inside.

If 4 or 5 is not true, then you need to create a Data folder where it should be and place the PAK file inside.

When opening the mod's folder should look like the following:

Data (folder)
mod.manifest (.manifest file)

When opening the Data folder you should see one or more PAK files.

6. Open the mod_order text file with notebook and copy/paste the names of the mod folders you wish to load in the game in descending order, lowest being the last to load (overwriting and above) ie:

DeepWaterHorse
ConvenientHardcore
basecarryweight1000
MidnightArmor
BetterSleep

7. The only other thing which you may need but I've seen mods load without it - is the 'mod.manifest' file. Every mod should have one in it's folder along with the Data folder. If not, open notebook and paste the following whilst replacing MODNAME with the mod's name. I can't be sure if it needs to match the PAK file or mod folder name so to be safe just change the pak file or mod folder name to match each other along with the mod.manifest name.

<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>MODNAME</name>
<description>
<author>AUTHOR</author>
<version>VERSION</version>
<created_on>DATECREATED</created_on>
</info>
<supports>
<kcd_version>1.9.6</kcd_version>
</supports>
</kcd_mod>

8. Now save the file as mod.manifest - be sure to save it as 'all files' and not as a text file.

Another thing I normally do is remove any superfluous letters, spaces, and characters in a mods folder name, pak file, mod.manifest modname, and make sure they're all identical, ie:

'zzbetter_horse_112' becomes 'zzbetterhorse' - both mod folder, mod.manifest name, and PAK.

Tried all that, still isn't recognizing that I have mods installed
Actalo Jan 24 @ 1:54pm 
Is there a text file called 'mod_order' in your Mods folder?

If so, open it and make sure your mods are listed. If not, make one.
Originally posted by Actalo:
Is there a text file called 'mod_order' in your Mods folder?

If so, open it and make sure your mods are listed. If not, make one.
There was, you had it as part of the instructions so I copy and pasted the named of the mods into it
Same thing Is going on with me but my mods were working yesterday and now arnt working at all. Im not sure what changed.
Originally posted by Vorticoss:
Originally posted by Actalo:
Is there a text file called 'mod_order' in your Mods folder?

If so, open it and make sure your mods are listed. If not, make one.
There was, you had it as part of the instructions so I copy and pasted the named of the mods into it


So i think I found the Fix. Nexus Mods for whatever reason isn't transferring the mod.manifest folder or is changing the name or something. I would go through and make sure your mods have them. It may take a bit of work depending on how many mods you have but it worked for me.

I had to rename the folders also to match the mod_order folder and delete vortex handling.
Originally posted by Mr. Snookems the Slayer:
Originally posted by Vorticoss:
There was, you had it as part of the instructions so I copy and pasted the named of the mods into it


So i think I found the Fix. Nexus Mods for whatever reason isn't transferring the mod.manifest folder or is changing the name or something. I would go through and make sure your mods have them. It may take a bit of work depending on how many mods you have but it worked for me.

I had to rename the folders also to match the mod_order folder and delete vortex handling.
I've never had trouble with KCD mods because I never use Vortex or Nexus Mod Manager and just download the files and install them manually. It's slightly more clunky and takes a bit longer but it has the benefit of actually working. Hopefully KCD2 will have a more streamlined, user-friendly mod installation process.
Kyle Mar 3 @ 5:38am 
I was just having issues with this and found a fix that worked for me; on my Steam Deck my KCD mods folder was called "Mods", changing it to "mods" fixed the problem and the mods then started working. hopefully this helps someone else!
Originally posted by Vorticoss:
I accidentally started the game using steam instead of Vortex, which would obviously make it so mods aren't recognized, but when I tried launching actually using vortex this time it still wasn't recognizing my mods.

I've tried verifying the game filed, getting a fresh install of kcd with a fresh install of the mods, and finally unmanaging the game from Vortex but none of these things have worked. Does anyone have a solution?
Vortex doesn't have to be running to use the mods. Just use it to 'install' the mods and quit it.
Chaos Mar 10 @ 12:20pm 
Originally posted by kylexshepherd:
I was just having issues with this and found a fix that worked for me; on my Steam Deck my KCD mods folder was called "Mods", changing it to "mods" fixed the problem and the mods then started working. hopefully this helps someone else!

I was REALLY hoping this was the fix for me, but I renamed it and no luck. None of the mods are registering at all. Standard steam on PC here.
Chaos Mar 10 @ 12:44pm 
Okay, so I had attempted to use the KCD2 mod manager when I first went to install mods. I thought I had cleared everything out that it added, but something must have still been wrong. I deleted the entire mods folder, made a new one, freshly extracted the mods directly from copy/pasted zips in the mods folder. Did not add a mods_order.txt or anything like that. Its just straight those folders... deleted the .zips and ran the game. Checked the KCD.log and it shows all 3 mods were activated. In game, they are working... Hope this helps.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jan 24 @ 9:37am
Posts: 11