Kingdom Come: Deliverance

Kingdom Come: Deliverance

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KCD Modding
I was wondering if it is possible to mod kcd similar to skyrim where you can add in new armour and weapons without having to replace models. If so could someone assist me in doing so?
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There are a lot of guides and help on discord - https://discord.gg/deySDvfx
is says discord link is invalid when I click on it, I tried looking for the discord but every link I found was invalid
Actalo Jan 11 @ 9:28pm 
Here's a Basic Guide I made awhile back:

I don't recommend Vortex as a mod manager or really, any mod manager as many of the mods are old and don't have correct file structures. It's best to download them manually and then do the following steps to make them work:

1. Create a file folder called 'Mods' in your game's root folder ie:

C:\Program FilesSteam\steamapps\common\KingdomComeDeliverance\Mods

2. Create a text file called 'mod_order' in your Mods folder

3. Unzip and copy/cut and paste any mod you wish to use into your Mods folder.

4. Open each mod's folder and verify the there is a 'Data' folder inside.

5. Open the Data folder and verify there is a 'PAK' file inside.

If 4 or 5 is not true, then you need to create a Data folder where it should be and place the PAK file inside.

When opening the mod's folder should look like the following:

Data (folder)
mod.manifest (.manifest file)

When opening the Data folder you should see one or more PAK files.

6. Open the mod_order text file with notebook and copy/paste the names of the mod folders you wish to load in the game in descending order, lowest being the last to load (overwriting and above) ie:

DeepWaterHorse
ConvenientHardcore
basecarryweight1000
MidnightArmor
BetterSleep

7. The only other thing which you may need but I've seen mods load without it - is the 'mod.manifest' file. Every mod should have one in it's folder along with the Data folder. If not, open notebook and paste the following whilst replacing MODNAME with the mod's name. I can't be sure if it needs to match the PAK file or mod folder name so to be safe just change the pak file or mod folder name to match each other along with the mod.manifest name.

<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>MODNAME</name>
<description>
<author>AUTHOR</author>
<version>VERSION</version>
<created_on>DATECREATED</created_on>
</info>
<supports>
<kcd_version>1.9.6</kcd_version>
</supports>
</kcd_mod>

8. Now save the file as mod.manifest - be sure to save it as 'all files' and not as a text file.

Another thing I normally do is remove any superfluous letters, spaces, and characters in a mods folder name, pak file, mod.manifest modname, and make sure they're all identical, ie:

'zzbetter_horse_112' becomes 'betterhorse' - both mod folder, mod.manifest name, and PAK.

Lastly, go with PTF mods if multiple versions of a mod exist as PTF mods don't overwrite game files (which means they often affect more than the mod covers), they only modify after-the-fact. This is not important if a mod is a complete overhaul like one I made to redo all weapons and armor values - in that case, make sure overhaul mods are at the bottom of your mod_order list,
ZeroOne Jan 12 @ 10:13am 
Originally posted by EvilPandaButt:
I was wondering if it is possible to mod kcd similar to skyrim where you can add in new armour and weapons without having to replace models. If so could someone assist me in doing so?
there are a lot of mods on dlc.fun f.e or Nexus (well not the amount of Skyrim but still)
watch videos first on how to install mods in KCD.
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Date Posted: Jan 11 @ 1:04pm
Posts: 5