Kingdom Come: Deliverance

Kingdom Come: Deliverance

View Stats:
Beggars!
So why don't they pick some herbs and flowers. literally two minutes of foraging equals a days alms.
< >
Showing 1-7 of 7 comments
Maybe they get triggered when the camera changes to third person every time they try to pick a weed?
Peasant was like, "What the? did my eyes just pop out of my head?" probably
Last edited by SympliKrazi; Jan 5 @ 1:54pm
Razmir Jan 5 @ 3:42pm 
Originally posted by SympliKrazi:
Maybe they get triggered when the camera changes to third person every time they try to pick a weed?
:D this is top!
Yes, that has to be it.
We all saw that animation too many times.
I'm really pissed that they are including that dumb third person picking animation in the sequel. WHY WARHORSE? WHY???
Originally posted by t-blud:
So why don't they pick some herbs and flowers. literally two minutes of foraging equals a days alms.

this bothered my logical brain...

until, for role-play reasons, i decided that Henry's Herbalism was a "Trained" skill...

... and that Henry's Mother was an Herbalist and had trained Henry

so, now i imagine a younger Henry following his mother through the fields around Skalitz

... chasing butterflies
Originally posted by wjpower2003:
I'm really pissed that they are including that dumb third person picking animation in the sequel. WHY WARHORSE? WHY???

yes, many of the animations of this genre are too slow, boring, and detract from the experience - and/or are simply annoying af

but we're getting the exact same game world that has been ported to a more recent version of cryengine, with a few more bugs removed, (but i suspect the code still has much of the old spaghetti-code that they still haven't unraveled)

keep your hopes high, and risk disappointment, or ...

... stop expecting something better from the devs that gave it to you in the first place

:))
Last edited by DargonBlak; Jan 6 @ 4:12am
Originally posted by DargonBlak:
Originally posted by t-blud:
So why don't they pick some herbs and flowers. literally two minutes of foraging equals a days alms.

this bothered my logical brain...

until, for role-play reasons, i decided that Henry's Herbalism was a "Trained" skill...

... and that Henry's Mother was an Herbalist and had trained Henry

so, now i imagine a younger Henry following his mother through the fields around Skalitz

... chasing butterflies

No need to make it that complex. During the quest 'in god's hands' Henry explains his knowledge of using Marogold potion to Johana. Since burns and other minor injuries weren't uncommon in a forge, it is quite plausible that basic herbalism and Alchemy was part of his blacksmith apprenticeship.
Originally posted by danilo.schoeneberg:
Originally posted by DargonBlak:
... and that Henry's Mother was an Herbalist and had trained Henry

No need to make it that complex. During the quest 'in god's hands' Henry explains his knowledge of using Marogold potion to Johana. Since burns and other minor injuries weren't uncommon in a forge, it is quite plausible that basic herbalism and Alchemy was part of his blacksmith apprenticeship.

the information Henry provides to pass Johanka's test is provided by the "First Aid 2" Perk that Henry can only acquire after arriving in Rattay, but Henry knew Herbalism in Skalitz - without any First Aid perk, so i think your suggested connection is fragile

The OP was asking why don't the Skalitz Refugees go pick flowers to earn money to eat

Your suggestion seems similar to the game's suggestion, that Herbalism is more of a general knowledge thing, which only supports the OP's question of why are beggars starving when there's plants to pick and sell ?

My suggestion is that Herbalism must be a unique skill that can only be trained, like reading, and that Henry was "trained" before the Skalitz prologue, less "disbelief" for me ;)
Last edited by DargonBlak; Jan 6 @ 4:41am
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jan 5 @ 1:13pm
Posts: 7