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In cities it is worse because the CPU also has to compute NPCs, you will have to try different settings in order to maximise GPU use.
sys_MaxFPS = 90
It's just when I enter the cities, the game seems to capped my both CPU and GPU usage,
All I'm suggesting is that a ton of games cap the FPS at 60FPS which to me means stuttering.
At some 90 FPS I deem everything fluid. But to each his own.
And I limit it at that because there's no point in going further because it just uses more CPU/GPU power so I limit it at that.
If a game however is hardcoded at 60FPS - I find ways to circumvent it and in this case, it's the suggested console command.
Sometimes it's an ini file, sometimes a console command. Simple as that - I just like to play with a fluid screen, not half-assed ♥♥♥♥ like 60FPS
That whole SMAA is causing nothing but trouble
It actually ran better on my old 2080 setup than on m 4090 setup - so - just find the setting which is the culprit.
And, as said, FPS may be capped but you can uncap it with that command to whatever you deem smooth. For me it's 90, for others it's 120 or whatever.
https://www.youtube.com/watch?v=ln5Bqv45uKI&ab_channel=Doogtoons
It is absolutely a CPU bottleneck in the engine and design of the game, it doesn't matter how other games run- you asked about KCD.
If you had faster memory and a faster CPU with better single core speed you would get better performance, proven by the the video you posted as an example.
These are the facts.
The game didn't cap anything, you have a CPU/RAM bottleneck which is reducing performance.
Edit: Turn down object distance, LOD and veg draw distance- this will reduce the bottleneck even on my system these reduce GPU use and I don't have a shy PC.
Just to add that the single core speed of the i5 14400f is better than your i7 11700f, which means better single core speed for this game results in better performance, further proving the point.